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LunaticHigh

Member since: Jul 11th, 2011

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Joystiq7 Comments

Hawken brings pretty multiplayer mech battles to the web Dec. 12

Feb 6th 2012 1:34PM (Joystiq)
You know, I've been waiting for the battle mech warfare revival. I was fascinated with the MechWarrior games as a kid. I was also fortunate enough to have a cousin who purchased Steel Battalion with its insane controller. Now that was a fun mech game.

Hawken looks like fun. I'm going to have to try to get into the beta and scratch my giant-machine-with-huge-guns warfare itch.

Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear

Feb 6th 2012 1:30PM (Joystiq)
@GiantGamer I know Squeenix said they won't do an FFVII re-make; however, I secretly hope they won't let that gold mine go. In my dreams, Squeenix is simply reserving a re-make of VII as a launch title for the PS4. Not only would the game sell, it would also help move units. I know it would be just enough motivation for me to save up for a PS4.

Also, I know that it would be a lot of work and money to redo VII, but it would cost much less than the development of a brand new game, and they'd probably see significant returns.

Diablo 3 to feature player-to-player real money auction house for virtual items

Aug 1st 2011 11:18AM (Joystiq)
@mietha

Gamers react like this because most of them are stuck in a paradox. They crave the same old stuff, but need something new to stimulate them. Thus, they feel new ideas in games are scary or not worth their time, as they won't be enjoyable.

Blizzard Dota still on the way, has undergone 'some massive overhauls'

Jul 29th 2011 11:31AM (Joystiq)
@commonperson

I agree that it's frustrating when game companies seemingly lead us on and tease us with tid bits of the delicious things they're cooking up. However, this isn't the case with just games. Movies have always been marketed around building hype. Lots of entertainment and media does this. It's a paradox of sorts: people today want more and more quicker and quicker and get frustrated when they don't. In the 90's everyone was stoked when a new game came out, regardless of how long it had been teased for. We're just inundated with so many games now. I'm fine with waiting for quality games.

Industry veteran Mark Cerny talks about the hugeness of modern developers

Jul 11th 2011 1:42PM (Joystiq)
I don't know if number of employees have a lot to do with a game's quality and production. Certainly, the more people that are involved, the more that can go wrong, but it it's more a problem of project organization and project management. In my humble opinion, project managers probably have the most influence on a game's quality and production.

Hollywood officially out of ideas, options movie rights for 'Space Invaders'

Jul 11th 2011 12:47PM (Joystiq)
Maybe someday they'll get around to making a SimTower movie... Yeah, I can see it now: the people in the hotel rooms getting pissed off because there are cockroaches in their beds, the condo owners always bothered by the noise of their office neighbors, the VIP visits and the bomb threats!

Levine reveals the psychology behind Bioshock Infinite

Jul 11th 2011 11:57AM (Joystiq)
@aristokrat

Have you been playing games for a long time? Or playing older games? I totally agree with you -- searching for items and such is just terrible for narrative, unless devs did a really good job of incorporating it into the game (I can't really think of any examples). However, it seems to me that older games, i.e., SNES and some N64 era games, had a lot more of that hidden item mentality. I know I've probably doubled the length of some games searching for items. My point is, new games seem to do a much better job of staying story-centric and story-driven. Whether that's a good thing or a bad thing is up to individual players. Some of us like to look for items, but I think that's a hallmark of older gamers.

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