EQ had one of the best pet / charm animal experiences ever. As a druid you could charm animals and make them fight for you, almost any kind of animal. Snakes made good lower level pets, they are nasty and also poisonous. But also pleasant to sic a big bear on somebody too!
Bottom line is that MMOs have plastic avatars that stay the same for the life of the game in about 99% of the cases.
If you want really GOOD looking avatars and you don't want it to be a single player game, give Second Life a shot.
Best avatars of any multiplayer game world, and always improving because the community makes them and there is a perpetual arms race to make more realistic skins, eyes, hair, animations.
If I were going to make an MMO I'd hire the person who runs the LAQROKI skin shop in Second Life.
Stunning, photoreferenced skins. Animated hair that blows in the breeze. Someone at home working just for fun made this, and it blows away stuff made by huge companies with 100million dollar budgets.
Can't quite figure that one out. No budget utterly outperforming the alleged best money can buy. But they do. The avatars in SL (not the newbie one you start with, a good one you buy with game money) blow pretty much every other multiplayer game away.
SWTOR doesn't even give you a proper long hair option.
I haven't figured out how these huge game companies think nobody cares what their avatar looks like, or that you might (gasp) actually want a make-over down the line after you've played a while.
I would rather have more races and fewer cutscenes.
The game plays like a 1 player game already, because you are so "immersed" in your own particular "story", it's barely an MMO at all, other than those nasty "group required" quests that force you to socialize.
Mostly though, the story-driven approach means it's a single-player game experience.
Saying "too expensive and too difficult" is a sneak preview of what they apparently face in providing new content, period.
So maybe there won't be much of it since it's so expensive and so difficult.
Blows my mind how these billion dollar franchises like ST and SW can have their intellectual property so poorly implemented, even spending a hundred million dollars trying to do so.
For the eight billionth time I wonder why Galaxies was so full of features that games made years later can't offer you.
TERA beta videos show crafting, enchanting, Elin creation
Feb 13th 2012 12:19PM (Massively)The Daily Grind: What do you like to see on MMO websites?
Feb 1st 2012 11:40AM (Massively)EVE Evolved: Could EVE Online go free-to-play?
Jan 30th 2012 2:56PM (Massively)Awesome high res avatar builder... now give me stuff for that avatar to do!
It's official: EverQuest goes free-to-play
Jan 30th 2012 2:52PM (Massively)BioWare responds to The Old Republic performance issues
Jan 11th 2012 5:30PM (Massively)Still trying to figure out from your post if you actually know anything about computers, or just think you do.
SWTOR Senior Community Manager responds to high-res texture concerns
Jan 11th 2012 3:11PM (Massively)If you want really GOOD looking avatars and you don't want it to be a single player game, give Second Life a shot.
Best avatars of any multiplayer game world, and always improving because the community makes them and there is a perpetual arms race to make more realistic skins, eyes, hair, animations.
If I were going to make an MMO I'd hire the person who runs the LAQROKI skin shop in Second Life.
Stunning, photoreferenced skins. Animated hair that blows in the breeze. Someone at home working just for fun made this, and it blows away stuff made by huge companies with 100million dollar budgets.
Can't quite figure that one out. No budget utterly outperforming the alleged best money can buy. But they do. The avatars in SL (not the newbie one you start with, a good one you buy with game money) blow pretty much every other multiplayer game away.
SWTOR doesn't even give you a proper long hair option.
I haven't figured out how these huge game companies think nobody cares what their avatar looks like, or that you might (gasp) actually want a make-over down the line after you've played a while.
BioWare's Freed talks Wookiees, relatability, and story-based MMOs
Jan 4th 2012 5:30PM (Massively)The game plays like a 1 player game already, because you are so "immersed" in your own particular "story", it's barely an MMO at all, other than those nasty "group required" quests that force you to socialize.
Mostly though, the story-driven approach means it's a single-player game experience.
Saying "too expensive and too difficult" is a sneak preview of what they apparently face in providing new content, period.
So maybe there won't be much of it since it's so expensive and so difficult.
Blows my mind how these billion dollar franchises like ST and SW can have their intellectual property so poorly implemented, even spending a hundred million dollars trying to do so.
For the eight billionth time I wonder why Galaxies was so full of features that games made years later can't offer you.
Former subscribers get an early engagement to Star Trek Online's free-to-play model
Jan 4th 2012 5:21PM (Massively)(insert rant here about "no explorable ship interiors and inability to crew together)
You know, stuff you would normally see on any Star Trek episode, etc.
Sigh.
(insert tired moldy old rant here about how great Galaxies was before the NGE)
Anonymous is apparently gearing up to shut Sony down again
Jan 4th 2012 2:14PM (Joystiq)Let's see the link/proof/article that says ZERO credit card numbers were misused.
Since you are asserting this as fact....
Microsoft's free-to-play Flight lands this spring
Jan 4th 2012 1:56PM (Joystiq)you could learn a lot about what it takes to fly before ever taking a formal lesson.