Laurent Hogue
Member since: Jul 17th, 2005
Laurent Hogue's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Card Squad | 1 Comment |
| Joystiq | 2 Comments |
| Engadget | 5 Comments |
| Cinematical | 1 Comment |
| The Unofficial Google Weblog | 3 Comments |


EVE Online developer trademarks 'DUST 514'
Aug 5th 2009 1:28PM (Joystiq)Engadget's relaunch giveaways: Xbox 360 Premium pack number three
Oct 17th 2006 12:43AM (Engadget)Crytek revises claim: Crysis could be ported
Oct 8th 2006 12:19AM (Joystiq)1- It takes 4 years to Crytek to do a game. They works only on one game at a time and they does not have the experience of a major studio. Crytek is like DICE or Polyphony Digital: they had one brilliant idea... but only one. They don't know how to program on other consoles and since they are expert in their field of knowledge, it will be too difficult for them to bring their flagship product to a console that is basically a downgrade of a pc will all the limitation it requires.
2- Ubisoft bought Far Cry and ported it to the xbox. My insider sources told me that they tought, at the beginning, that it would be easy (pc to xbox). It finally took them 2 years for Ubisoft Montreal (creators of Prince of Persia, Splinter Cell) to port the game. They made a marvelous game (9.2 on Gamespot) but they paid the price (in development cost). Do we really think that Crytek, a company that is not able to do a game for the mainstream hardware, can port their high-end game to another entirely architecture?
3- Crytek is aiming for a minimum requirement of 1024 megs of RAM, several gigs of space and the latest videocard on the market with, maybe, some temporary files on the hard drive for the PC version of Crysis. To make a game runnable on a console, the engine, the sound and the texture must be loaded IN RAM because the DVD drive can't stream the data fast enough. The memory gap between a 360 and the PC is simply to big.
4- DirectX 10 is only available for PC and to my knowledge, not included on the 360. Crytek will offer a DirectX 9 version of their game but I can assure you that no DirectX version will run on the PS3.
5- My excuses to the lead artist, but in a game running on a console, what takes the most part of the RAM is not the textures, but the engine.
6- Crytek, as DICE, just don't know how to optimize a game. Heck, DICE released the BF2142 demo for a whooping 1.1 GIG. Dude, a demo. Okay, it's a weak argument, but Crytek never proved the contrary on that one.
Multi-touch DS patent? And DSOrganize software makes a PDA out of it?
Mar 1st 2006 10:51PM (Engadget)Former Gizmondo exec's crashed $1m Ferrari Enzo
Feb 22nd 2006 9:49PM (Engadget)UK STB sends out SOS
Jan 15th 2006 2:30PM (Engadget)The 2005 Engadget Awards: Nominate the Game Console of the Year
Jan 15th 2006 2:27PM (Engadget)"please don't nominate anything more than once!"
Gmail On Your Cell Phone
Dec 29th 2005 5:40PM (The Unofficial Google Weblog)Google Reader API
Dec 29th 2005 5:25PM (The Unofficial Google Weblog)Does Google Know About This?
Dec 29th 2005 5:13PM (The Unofficial Google Weblog)