lokijki
Member since: Aug 16th, 2011
lokijki's Latest Comments
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| Joystiq | 1 Comment |
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

IGF chair continues campaign against game cloning
Aug 16th 2011 1:05AM (Joystiq)I see the "Minecraft is an Infiniminer clone" argument being thrown around a lot, but the way I see it Infiniminer was much more a competitive game and much less of a creative game, and obviously Minecraft (more so at the start) took the creative route. Yes, they're both have blocky worlds you can build in, but the gameplay differences are night and day.
With Ninja Fishing and Radical Fishing, the gameplay has been virtually untouched. The key differences are a theme swap and replacing shooting the fish with slicing them (i.e. the Fruit Ninja segment).
Ninja Fishing is in no way "an evolution of the genre." A genre does not consist of a set of very specific mechanics. This is not Call of Duty vs Battlefield, this is blatant theft.
What Gamenauts did was cash in on a small teams hard work. From how I understand it, a small group of peoples livelihood relies on Ridiculous Fishing (the official iOS port of Radical Fishing) and Gamenauts has already almost guaranteed a major dent in their sales. I really cannot believe some of you can stand behind them and even berate Boyer and the developers for saying something about it. That's just unbelievable to me.
One last thing: please read this: http://aeiowu.com/an-open-letter-to-gamenauts/ It's an open letter from the artist of Ridiculous Fishing (which is the official iOS port of Radical fishing). If you can still support Gamenauts after reading that, than... I don't know. Just wow.