"The Third Reich, however... the fact that you're defending them is amazing." ~ sheppy
I'm not sure how you managed to equate what I said as to supporting the holocaust, but that seems to be a pretty big jump. Since you like to be such a stickler for details, maybe you should remember that the Germans were undergoing a depression. So common folk, who then most likely became soldiers, had to back the Third Reich in order to survive, regardless of whether or not they approved of the Third Reich's ideas, or of the disastrous actions against the Jews that they did not participate in or knew of. So then for those who were too poor to live otherwise, and obviously must be Nazis because they supported the Third Reich, it must've been ok to kill them then?
Tangent aside, I'm not sure if the gameplay is being questioned, or if it's using Columbine as a theme is being questioned. I know definitely though, that the question deals with whether or not an event as major as Columbine is ok to be used for a theme. And your approval for WWII games is not appropriately answering that.
"How would you feel if someone murdered everyone you loved and then made a video game about it, allowing millions of people to reenact those exact same horrific actions?" ~ Tom
Couldn't that be said about WWII games as well? Or maybe to you, millions of Germans, Russians and Japanese people don't count?
"After all, you can claim the WWII games hold the same candle but at the end of the day, isn't your role in these games as the perceived "good guys?" ~ sheppy
So it's ok to have blood and murder as long as you're "morally justified"? Furthermore, the "end justifies the means"?
The bicycle tricks looked pretty neat, and the dragon game looked pretty neat too (though I wish they'd show more of it). Doing commercials by analogy or whatever is obviously not helping too much though.
Dot: "Creating new gameplay concepts takes just one designer with the right mindset."
Pfft, and what is that "right mindset"? Please don't be dismissing game mechanics, they're most likely a lot more difficult to handle than you may think it to be. Certainly difficult enough to require more than one person to be in charge of them, even if the initial idea was well embraced.
Before going back to college, I bought a PS2 slim just to play KH and KH2. I've beaten them a long time ago, but I have to say that I've enjoyed the games quite a lot. Perhaps it wouldn't seem very wise to buy a PS2 just to play 2 games, but I'm looking forward to other PS2 games that I've missed out on, such as the MGS series and Katamari Damancy.
I'm not sure if I can carry that devotion over to KH3 if it is released for the PS3, and if the PS3's price doesn't drop drastically from where it is now.
Well it sort of depends on what games you're talking about too.
Like for Katamari Damacy (which I admit I haven't played), you roll a ball around that sticks stuff to itself and have it gain enough mass or whatever to fulfill some objective. Not too much of a learning curve I think (but I wouldn't be too sure since I haven't played it).
Then you have games like the Street Fighter series, where you push the controller/joystick in certain manners with certain buttons in order to either have a special effect (like Hadoken) or to pull off a combo.
Then we have games like Final Fantasy XII. While most of the action is either automated (gambits, percent chance of block/evade) or menu-driven, you also have the license system. Recently a friend of mine brought FFXII over to a friend's house to play, but that guy got turned off immediately because of the license system. He described it as a sort of "elaborate book keeping" that he would rather do without, and what caught me most is this: "When I stop to go back into the license system and invest my points into abilities, it sort of kills the immersion. Like I'm fighting bad guys and having a great time, then I would have to stop and spend time, out of the battle, trying to decide how I should be investing into my abilities, and whether or not a particular ability is useful or not. If I have to further go to something like Gamefaqs or something for more information, that just detracts even more from the experience.". Not complete word for word, but the idea is there.
Do tell, what is your definition of a gamer, if the individuals discussed do not seem to fall under that? Since they had time to play both PS3 and the Wii, wouldn't that make them 'gamers' too?
Columbine game blocked from receiving Slamdance special jury prize
Jan 31st 2007 10:12PM (Joystiq)I'm not sure how you managed to equate what I said as to supporting the holocaust, but that seems to be a pretty big jump. Since you like to be such a stickler for details, maybe you should remember that the Germans were undergoing a depression. So common folk, who then most likely became soldiers, had to back the Third Reich in order to survive, regardless of whether or not they approved of the Third Reich's ideas, or of the disastrous actions against the Jews that they did not participate in or knew of. So then for those who were too poor to live otherwise, and obviously must be Nazis because they supported the Third Reich, it must've been ok to kill them then?
Tangent aside, I'm not sure if the gameplay is being questioned, or if it's using Columbine as a theme is being questioned. I know definitely though, that the question deals with whether or not an event as major as Columbine is ok to be used for a theme. And your approval for WWII games is not appropriately answering that.
Columbine game blocked from receiving Slamdance special jury prize
Jan 31st 2007 9:07PM (Joystiq)Couldn't that be said about WWII games as well? Or maybe to you, millions of Germans, Russians and Japanese people don't count?
Columbine game blocked from receiving Slamdance special jury prize
Jan 31st 2007 8:29PM (Joystiq)So it's ok to have blood and murder as long as you're "morally justified"? Furthermore, the "end justifies the means"?
You probably would've made a great crusader.
PS3 bike commercial: This is living? This isn't even trying
Jan 23rd 2007 11:00PM (Joystiq)Gamasutra's 2007 industry resolutions
Jan 16th 2007 1:57AM (Joystiq)Pfft, and what is that "right mindset"? Please don't be dismissing game mechanics, they're most likely a lot more difficult to handle than you may think it to be. Certainly difficult enough to require more than one person to be in charge of them, even if the initial idea was well embraced.
More Kingdom Hearts in 2007
Dec 20th 2006 9:16PM (Joystiq)Before going back to college, I bought a PS2 slim just to play KH and KH2. I've beaten them a long time ago, but I have to say that I've enjoyed the games quite a lot. Perhaps it wouldn't seem very wise to buy a PS2 just to play 2 games, but I'm looking forward to other PS2 games that I've missed out on, such as the MGS series and Katamari Damancy.
I'm not sure if I can carry that devotion over to KH3 if it is released for the PS3, and if the PS3's price doesn't drop drastically from where it is now.
Washington Post: Wii comes to Thanksgiving, PS3 locked up
Nov 25th 2006 1:22AM (Joystiq)Well it sort of depends on what games you're talking about too.
Like for Katamari Damacy (which I admit I haven't played), you roll a ball around that sticks stuff to itself and have it gain enough mass or whatever to fulfill some objective. Not too much of a learning curve I think (but I wouldn't be too sure since I haven't played it).
Then you have games like the Street Fighter series, where you push the controller/joystick in certain manners with certain buttons in order to either have a special effect (like Hadoken) or to pull off a combo.
Then we have games like Final Fantasy XII. While most of the action is either automated (gambits, percent chance of block/evade) or menu-driven, you also have the license system.
Recently a friend of mine brought FFXII over to a friend's house to play, but that guy got turned off immediately because of the license system. He described it as a sort of "elaborate book keeping" that he would rather do without, and what caught me most is this: "When I stop to go back into the license system and invest my points into abilities, it sort of kills the immersion. Like I'm fighting bad guys and having a great time, then I would have to stop and spend time, out of the battle, trying to decide how I should be investing into my abilities, and whether or not a particular ability is useful or not. If I have to further go to something like Gamefaqs or something for more information, that just detracts even more from the experience.". Not complete word for word, but the idea is there.
Washington Post: Wii comes to Thanksgiving, PS3 locked up
Nov 25th 2006 12:52AM (Joystiq)Any way you're going to objectively prove this, articles or something? Or do you post this as opinion?
Washington Post: Wii comes to Thanksgiving, PS3 locked up
Nov 25th 2006 12:12AM (Joystiq)How curious, and perhaps quite true in a sense.
Do tell, what is your definition of a gamer, if the individuals discussed do not seem to fall under that? Since they had time to play both PS3 and the Wii, wouldn't that make them 'gamers' too?