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jordanmorganapps

Member since: Sep 4th, 2011

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Joystiq11 Comments

Mass Effect 3 isn't launching on Steam, requires Origin

Jan 16th 2012 4:53PM (Joystiq)
I wouldnt care if the only way I could get Mass Effect 3 was by searching through a box of feces, I would still do it.

Q.U.B.E. review: Questionable Understanding of Block Extrusion

Jan 13th 2012 8:34PM (Joystiq)
I would love to bring something like to iOS. Just need to figure out how to achieve the same fun factor in a 2D game.

The Joystiq Indie Pitch: Control and Conquest

Nov 21st 2011 11:48AM (Joystiq)
I dont think my last comment posted, but anyways personally my own apps have sold nearly 5 times as much on iOS than Android, and that's with the same marketing.

The Joystiq Indie Pitch: Control and Conquest

Nov 21st 2011 11:46AM (Joystiq)
Personally, with the same marketing, I've seen nearly 5 (five!) times the sales of the same apps I've made on iOS as compared to Android. I love both platforms, but I spend most of my energy bringing my stuff to iOS.

The Joystiq Indie Pitch: City Tuesday

Oct 9th 2011 10:45PM (Joystiq)
I see he swagger jacked Notch with the "instead here is a random picture of a (random animal)" lol

If you're gonna swagger jack someone in an indie pitch, might as well be the an indie dev who's made it.

Crimson: Steam Pirates was made in 12 weeks

Oct 1st 2011 11:04AM (Joystiq)
That's a pretty good dev cycle. My projects take around 4 months for iOS.

The Joystiq Indie Pitch: Lodestone

Sep 26th 2011 10:11AM (Joystiq)
@GigaDrillBreak

There a lot of forums with talented artists out there as well. Always ask for a portfolio, and always remember to make all your art as polished as you can. You are going against giant publishers on the App Store after all :-).

@collinc

Great job on your game! I've been developing on the app store for a year now, if you ever need some marketing advice feel free to hit me up. I've tried a lot of things and had success and failures.

The Joystiq Indie Pitch: Tap Them

Sep 5th 2011 2:30AM (Joystiq)
@Abob Lyndsae

Hey there,

This is what we devs like to call a "falling objects" game. The premise has been around for a long time, but this type of game sits well with iOS users because the touch screen plays to the game (it's all about having quick reflexes). I almost had it finished for html5, but it just isn't fun playing with a mouse.

As soon as I brush up on java script, I might port it to Droid. Thanks for your interest!

The Joystiq Indie Pitch: Tap Them

Sep 5th 2011 2:27AM (Joystiq)
@(Unverified)

"This kind of a game is pretty much the epitome of unoriginal quick buck-ness."

All profit has gone to charity ;-). Trust me, I have a long ways to go before making any real money. The reality of the app store, and most people don't realize this, is that your sales drop dramatically after the first 5 days. If you aren't featured by Apple, you are going to have rough time. Luckily, this is a hobby that I absolutely love, and don't count on for money.

The Joystiq Indie Pitch: Tap Them

Sep 5th 2011 2:16AM (Joystiq)
@FuzzyPierce

I appreciate your input! I definitely hear where you are coming from, but understand that this is the first game I've ever developed. It definitely wasn't/isn't intended for a "quick buck". In fact, I made it free for today if anyone wants to try :-). And the profit that is has made has gone to benefit Joplin, Missouri tornado victims. I do what I do because I love video games, and hopefully as I learn more and more, I can make better and better apps. For a first go, I'm quite proud of it.

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