@Electrium I will say this, I do NOT like Day 1 unlocking content, it feels really ugly for the people with no internet connection. There must be better way than this.
THAT SAID (yay caps), your statement about if the content wasn't finished in time for publishing they should have spent the time fixing the game. There are many things wrong about your statement. First off, content in the game is locked between 3 and 9 months before launch, depending on the developer. That means that no new content can be added to the game, only polish and bug fixing. Artists and designers finish about this time. This is also about the time they get laid off. What do they do instead now? They concept out and start developing DLC while the programmers are bug fixing. All right, so the game is done, it's about a month and a half from launch because the game has to be approved by MS and Sony, then go to the disc creator. Again, a ton of people normally get laid off here. So what do they do? Well, a whole bunch go in to further testing a bug fixing anything not found (from what I've heard, the final game of this is actually fairly bug free), while the rest build DLC. 1-2 weeks from release, you have done DLC, you submit it to MS and Sony, it's approved, you release it. It's not as nefarious as you make it out to be. I've bought games used, but I don't really like to. I see both sides of the argument. If I buy it new, the seller gets ~1-2 dollars off the sale, same for new consoles. This is not enough to run a business. Used, though, the creators get nothing. So, they use incentives to convince the customer to buy new. I think it kind of sucks, but I also see where they're coming from.
38 Studios head Curt Schilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout
Jan 28th 2012 6:03PM (Joystiq)THAT SAID (yay caps), your statement about if the content wasn't finished in time for publishing they should have spent the time fixing the game. There are many things wrong about your statement. First off, content in the game is locked between 3 and 9 months before launch, depending on the developer. That means that no new content can be added to the game, only polish and bug fixing. Artists and designers finish about this time. This is also about the time they get laid off. What do they do instead now? They concept out and start developing DLC while the programmers are bug fixing.
All right, so the game is done, it's about a month and a half from launch because the game has to be approved by MS and Sony, then go to the disc creator. Again, a ton of people normally get laid off here. So what do they do? Well, a whole bunch go in to further testing a bug fixing anything not found (from what I've heard, the final game of this is actually fairly bug free), while the rest build DLC.
1-2 weeks from release, you have done DLC, you submit it to MS and Sony, it's approved, you release it.
It's not as nefarious as you make it out to be. I've bought games used, but I don't really like to. I see both sides of the argument. If I buy it new, the seller gets ~1-2 dollars off the sale, same for new consoles. This is not enough to run a business. Used, though, the creators get nothing. So, they use incentives to convince the customer to buy new. I think it kind of sucks, but I also see where they're coming from.
Sonic Generations review: Run-time compiler
Nov 1st 2011 8:01PM (Joystiq)The Old Republic 'Smuggler' trailer shows us the class we'll be playing as
Sep 12th 2011 11:12AM (Joystiq)