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KnockOfRages

Member since: Sep 14th, 2011

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Joystiq10 Comments

Ace Combat: Assault Horizon review: Old dogfight, new tricks

Oct 11th 2011 2:21PM (Joystiq)
@BrianZeluz I used to be an AC fan, and I would have agreed with you ... until I realized I generally play about three levels of each one, then it gathers dust on my shelf b/c I'm sick of turning, and turning, and turning, and turning, and turning ...

Anything that makes the game more fun is a welcome addition.

X-Men Destiny review: Destined for failure

Oct 6th 2011 2:35AM (Joystiq)
It's not 'concision', it's 'brevity'.

Dark Souls review: Brick walls and pancakes

Oct 3rd 2011 2:11PM (Joystiq)
Bizarre how this series so perfectly divides people. Just like with The Witcher, I don't mind having to go online and look things up or stumble through a bit, I find it more enjoyable than "X is hug wall, Y is jump" sameness. Also makes me feel a bit like the character.

The Joystiq Indie Pitch: Soldiers are Dreamers

Oct 1st 2011 3:42PM (Joystiq)
"Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded "

Well, sure, ideally. But they're also quite frequently pretentious people who have their smallest supposed accomplishments, no matter how trite or trivial, exaggerated by willing accomplices in game media who overestimate their importance (perhaps because they imagine if they point out 'art' games and aspirations it makes them look deeper)?

So far, Ms. Conditt, you're not standing out from the pack of Joystiq writers in a good way.

Code: Veronica X HD doesn't look as good as we remember

Sep 27th 2011 8:45PM (Joystiq)
When will Sony EVER fix the **** website so you can change your password or create a new account?

Drake advantage of a great deal on a PS3 Uncharted 3 bundle

Sep 22nd 2011 2:01PM (Joystiq)
Really. I thought to play Uncharted you needed endless patience for having your hand held through incredibly simple puzzles interspersed with balls-numbing repetitive chest-high-wall shooting gameplay.

Secret agent indie Gunpoint makes being an electrician cool

Sep 21st 2011 3:24PM (Joystiq)
Also looks like Impossible Mission.

Report: EA closing Visceral Melbourne on Monday

Sep 16th 2011 8:57PM (Joystiq)
@lazerbyte Typical ill-informed comment. The company doesn't "make out like a bandit", they first (if lucky) recoup the money they fronted the studio to make the game in the first place. Then, in the rare case where they make a profit, they reinvest most of it in another project.

Game budgets are way too high to suffer many failures. That's reality.

Codemasters shutting down Bodycount developer

Sep 14th 2011 3:11PM (Joystiq)
Jeez. Really sucks, but you kind of have to wonder who thought it was a good idea to put out a rather anonymous and uninspiring shooter in a crowded shooter market.

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