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Jeremy

Member since: Jan 20th, 2006

Jeremy's Latest Comments

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Blu-ray movie releases for the week of April 2nd

Apr 2nd 2007 12:49AM (Joystiq Playstation)
You did? Well... just call George Lucas and explain to him that you fell for a prank but you already made plans around it. I'm sure he'll start stamping out Blu-ray Star Wars discs just so you can make good on what you said to your cousin.

5 PSP predictions for 2007

Jan 2nd 2007 2:22AM (Joystiq Playstation)
The PSP can do 333 MHz now. It doesn't need any kind of upgrade in order for it to be enabled. The processor has a variable speed, which was one of the features they tooted loudly when they first announced the specs. The first few generations of software Sony forced an arbitrary limit on the speed of the processor so that the battery wouldn't die so quickly, thus avoiding a few bad reviews.

I have no idea where Sony stands on the issue today, but it's not something Sony needs to unlock before it's usable. Any game can be coded to it now.

If you want to see for yourself, some emulators allow you to choose the speed of the processor to allow the emulator to run smoother. It's all about the software, not the firmware.

The algebra of wows, inspired by Xbox 360 HD-DVD dancers

Oct 11th 2006 9:43PM (Joystiq)
Do you have any idea how hard it is to convey why HD is so great to somebody watching the commercial on an SD set? The fact that this one gets the point accross at all is an accomplishment.

Stickers make your system fun!

Oct 7th 2006 6:49AM (Joystiq Playstation)
Stickers?

Well I guess something has to make the system fun, since the games sure aren't doing it.

Superman visualizes target

Mar 8th 2006 12:52AM (Joystiq Xbox)
Superman's heat vision varies. It has been red in almost every comic book, mostly due to the limitations in how it can be represented. In the Lois and Clark series, it was also, but I think that was mostly because the comics did it first. The movies did it as well, but they kind of treated it like laser vision, rather than heat vision.

However, in the excellent show Smallville, they changed it so it is colorless, and it is simply a heat optical warp. Think of the way it looks when a road is really hot. Kind of like a finely focused line of a mirage.

It's open to interpretation. As long as it comes across as heat vision, I don't see a problem. The yellow might actually work in HEAT vision's favor, as it is not the color of a laser.

Is this the T-Mobile Sidekick III / Hiptop 3? (Part II)

Feb 17th 2006 3:44AM (Engadget)
Holding my hiptop up to the screen, it looks slightly longer, but slightly thinner and not as tall.

As long as they actually improve the internals this time around (what they did last time wasn't anywhere near enough of an improvement), and give it a faster CPU and some decent storage, I'll be happy.

Xbox 360 sufficient game storage

Jan 20th 2006 12:46AM (Joystiq)
This argument is just silly.

1. The incredibly large majority of the games won't even use a full layer. This is already evidenced by the existing games as listed above, and those weren't even made when developers had gotten used to the system.
2. Comparing the disc spaced used on a PS2 game to the disc space used for a 360 game is stupid. The PS2 had no image compression, so all of the images were way bigger than they needed to be. The same image would be a much smaller file size on the Xbox, and even smaller on the 360. Granted, the 360 is doing HD textures, but that doesn't mean it's (PS2-image-size x 8 = Xbox-360-image-size).
3. There are more bullet points, but I'm tired.

Later on in the Xbox 360's life span, you will see probably a half-dozen multi-disc games. They will be very high profile games, so they will be very much in the public eye, and it will be quite the fodder for Sony fanboys, but the fact remains that right now it is quite sufficient.

If eNCHANT arM and Oblivion are both single disc games, then there is no reason that all games can't be. Especially after all the particulars of the hardware have been nailed down.

And as a final thought, what's so bad about changing discs? I remember changing discs for Final Fantasy VII, and looking back, that's the way I like it. The end of the disc being just after Aeris died (spoiler alert) was perfect. End of an act. Intermission. Having to get up and change the disc aftually punctuated the experience nicely. I'm not saying all multi-disc games would be like that, but they could be.

But all you guys are acting like you have to change the disc every time you pass a level. No. You spend 40 hours on a game, get to the middle, change discs, spend another forty hours on the game. It's is going to be something a lot closer to that.

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