Jeremy
Member since: Jan 20th, 2006
Jeremy's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 2 Comments |
| Engadget | 1 Comment |
| Joystiq Playstation | 3 Comments |
| Joystiq Xbox | 1 Comment |


Blu-ray movie releases for the week of April 2nd
Apr 2nd 2007 12:49AM (Joystiq Playstation)5 PSP predictions for 2007
Jan 2nd 2007 2:22AM (Joystiq Playstation)I have no idea where Sony stands on the issue today, but it's not something Sony needs to unlock before it's usable. Any game can be coded to it now.
If you want to see for yourself, some emulators allow you to choose the speed of the processor to allow the emulator to run smoother. It's all about the software, not the firmware.
The algebra of wows, inspired by Xbox 360 HD-DVD dancers
Oct 11th 2006 9:43PM (Joystiq)Stickers make your system fun!
Oct 7th 2006 6:49AM (Joystiq Playstation)Well I guess something has to make the system fun, since the games sure aren't doing it.
Superman visualizes target
Mar 8th 2006 12:52AM (Joystiq Xbox)However, in the excellent show Smallville, they changed it so it is colorless, and it is simply a heat optical warp. Think of the way it looks when a road is really hot. Kind of like a finely focused line of a mirage.
It's open to interpretation. As long as it comes across as heat vision, I don't see a problem. The yellow might actually work in HEAT vision's favor, as it is not the color of a laser.
Is this the T-Mobile Sidekick III / Hiptop 3? (Part II)
Feb 17th 2006 3:44AM (Engadget)As long as they actually improve the internals this time around (what they did last time wasn't anywhere near enough of an improvement), and give it a faster CPU and some decent storage, I'll be happy.
Xbox 360 sufficient game storage
Jan 20th 2006 12:46AM (Joystiq)1. The incredibly large majority of the games won't even use a full layer. This is already evidenced by the existing games as listed above, and those weren't even made when developers had gotten used to the system.
2. Comparing the disc spaced used on a PS2 game to the disc space used for a 360 game is stupid. The PS2 had no image compression, so all of the images were way bigger than they needed to be. The same image would be a much smaller file size on the Xbox, and even smaller on the 360. Granted, the 360 is doing HD textures, but that doesn't mean it's (PS2-image-size x 8 = Xbox-360-image-size).
3. There are more bullet points, but I'm tired.
Later on in the Xbox 360's life span, you will see probably a half-dozen multi-disc games. They will be very high profile games, so they will be very much in the public eye, and it will be quite the fodder for Sony fanboys, but the fact remains that right now it is quite sufficient.
If eNCHANT arM and Oblivion are both single disc games, then there is no reason that all games can't be. Especially after all the particulars of the hardware have been nailed down.
And as a final thought, what's so bad about changing discs? I remember changing discs for Final Fantasy VII, and looking back, that's the way I like it. The end of the disc being just after Aeris died (spoiler alert) was perfect. End of an act. Intermission. Having to get up and change the disc aftually punctuated the experience nicely. I'm not saying all multi-disc games would be like that, but they could be.
But all you guys are acting like you have to change the disc every time you pass a level. No. You spend 40 hours on a game, get to the middle, change discs, spend another forty hours on the game. It's is going to be something a lot closer to that.