If you actually said that in the article I just re-read it, would much improve it. I do not think you are lying, and I think you have good intentions and may have some interesting things to say about RPGs, but your article is a bit muddled. I do not have the time to critique this piece in-depth and explain everything to you, but I will give you two specifics that might help you understand. When you praise Dungeon Master as an innovative shift for the genre, then go on to explain how the real-time mechanism is so important, it implies real-time is an overall improvement in the genre. When you talk about the evolution of the phased combat system leading to the Elder Scroll games, you again imply that real time if better. If this is unintentional, it is sloppy writing. I have now read an article I neither like or find relevant twice, and I think I have spent enough time on this.
I read the article and the posts--it seems that many of the negative comments come with specific references to the content of the "article" and even quote it sometimes. This piece is shoddy off-the-cuff opinion without much substance. Specifically, the thought that a faster system of combat has more depth. Menus might be visually uninteresting, but they can offer a great deal of strategic depth. Also, as someone else pointed out, more time to plan means a more intellectually challenging experience, which is what the kickstarter supporters, me included, seem to want. Also, nobody I knew ever played Baldur's Gate without pausing most of the combat, same goes for KOTR.
I like my iPad...for email, maps, and web. However, this makes me sad. I feel like it's talent wasted on a platform that is just weak for playing most games due to lack of buttons.
Can you confirm it works. I have a Vita and PS3, but no PSP, and I will buy Retribution if it works on the Vita. I'm in the U.S. (maybe this makes a difference).
Chinatown Wars, Libertsy City Stories, and Vice City Stories all run well on the Vita--but you need a ps3 to get them onto the Vita because they are not on the Vita-specific playstation store. I have not played them yet myself, but I have heard you can use the second analog stick, and that they look good. They are brighter than the psp, and upscale nicely. However, the fine resolusion of the Vita screen does show any defects, artifacts all the more clearly.
Really? That's good news. The youtube videos I saw of the 3DS playing DS titles made it look pretty bad. I might have to try it out for myself, and reconsider selling my DS games to Gamestop when I upgrade.
You can bet the Nintendo is already working on a revised model. They usually release revised hardware about 18 months after initial launch. It might not have two circle pads, but it probably will. My bet is that it will be out just before the holiday shopping season.
I think a lot of what you say is correct. However, the difference is in business strategy, including target market. Sony has never had a great system launch, but they have deep pockets. With the exception of the PSP outside of Japan, they have spent enormous amounts to support their products until they become profitable. Also, the number of games purchased per system is much better with the Vita, and this is what Sony is after. They want an install base of avid gamers who are young adults or adults with disposable income. The price of the system with memory and game catalog expose this fact pretty clearly.
@cantwait2bhome Also, the 3DS really does not play DS games well. They are either very small on the screen or very fuzzy. I know many friends who carried around both for a time.
(Don't) Give me that old time RPG combat
Apr 1st 2012 7:27AM (Joystiq)If you actually said that in the article I just re-read it, would much improve it. I do not think you are lying, and I think you have good intentions and may have some interesting things to say about RPGs, but your article is a bit muddled. I do not have the time to critique this piece in-depth and explain everything to you, but I will give you two specifics that might help you understand. When you praise Dungeon Master as an innovative shift for the genre, then go on to explain how the real-time mechanism is so important, it implies real-time is an overall improvement in the genre. When you talk about the evolution of the phased combat system leading to the Elder Scroll games, you again imply that real time if better. If this is unintentional, it is sloppy writing. I have now read an article I neither like or find relevant twice, and I think I have spent enough time on this.
(Don't) Give me that old time RPG combat
Apr 1st 2012 6:42AM (Joystiq)I read the article and the posts--it seems that many of the negative comments come with specific references to the content of the "article" and even quote it sometimes. This piece is shoddy off-the-cuff opinion without much substance. Specifically, the thought that a faster system of combat has more depth. Menus might be visually uninteresting, but they can offer a great deal of strategic depth. Also, as someone else pointed out, more time to plan means a more intellectually challenging experience, which is what the kickstarter supporters, me included, seem to want. Also, nobody I knew ever played Baldur's Gate without pausing most of the combat, same goes for KOTR.
Lady Shotgun Games: new studio from Tomb Raider devs, working on iOS game
Mar 22nd 2012 8:16AM (Joystiq)Resistance: Burning Skies trailer pulls out the big guns
Mar 21st 2012 9:57AM (Joystiq)Portabliss: Prince of Persia Classic (iOS)
Mar 16th 2012 5:16PM (Joystiq)I agree. I cannot see how this could be any fun on a touch screen only device.
Recently revealed Vita games already cancelled (good thing they were fake!) [update]
Mar 7th 2012 4:20PM (Joystiq)Chinatown Wars, Libertsy City Stories, and Vice City Stories all run well on the Vita--but you need a ps3 to get them onto the Vita because they are not on the Vita-specific playstation store. I have not played them yet myself, but I have heard you can use the second analog stick, and that they look good. They are brighter than the psp, and upscale nicely. However, the fine resolusion of the Vita screen does show any defects, artifacts all the more clearly.
Nintendo 3DS sales hit 4.5 million units in first year, outperforms original DS
Mar 6th 2012 12:31PM (Joystiq)Really? That's good news. The youtube videos I saw of the 3DS playing DS titles made it look pretty bad. I might have to try it out for myself, and reconsider selling my DS games to Gamestop when I upgrade.
Nintendo 3DS sales hit 4.5 million units in first year, outperforms original DS
Mar 6th 2012 12:25PM (Joystiq)You can bet the Nintendo is already working on a revised model. They usually release revised hardware about 18 months after initial launch. It might not have two circle pads, but it probably will. My bet is that it will be out just before the holiday shopping season.
Nintendo 3DS sales hit 4.5 million units in first year, outperforms original DS
Mar 6th 2012 12:15PM (Joystiq)I think a lot of what you say is correct. However, the difference is in business strategy, including target market. Sony has never had a great system launch, but they have deep pockets. With the exception of the PSP outside of Japan, they have spent enormous amounts to support their products until they become profitable. Also, the number of games purchased per system is much better with the Vita, and this is what Sony is after. They want an install base of avid gamers who are young adults or adults with disposable income. The price of the system with memory and game catalog expose this fact pretty clearly.
Nintendo 3DS sales hit 4.5 million units in first year, outperforms original DS
Mar 6th 2012 9:36AM (Joystiq)Also, the 3DS really does not play DS games well. They are either very small on the screen or very fuzzy. I know many friends who carried around both for a time.