@John Z Yeah, it almost feels like he included it in this article solely to rip on it in comparison with these other games. Then again, he admits to only replaying on the first hour, and due to Grandia 1's slow-paced, Dragon Quest style of opening, that's barely enough time to get into what makes the game actually so good. The battle system's top notch, the game is actually difficult, fights don't take ten years like they do on a lot of PS1 RPGs, and there's STILL a decent amount of uniqueness in terms of how you can customize your characters, from way back when the only games that really did that were the FF series. If all you look at is whether the game "holds up," which is a completely arbitrary term anyway you'd easily miss something like that. What sort of metrics is he using here, anyway? If load times are what make it not "hold up," why doesn't that count against Xenosaga's text boxes? Is it just the music? Should you really rate the whole soundtrack based on the first thirty minutes of the game? Is it the voice acting? Have you played Resident Evil, which is still one of the best survival horror games out there, despite its legendary bad voice acting? The entire premise of this article is flawed, really, since all he's looking at is some arbitrary scoring system that he doesn't even explain, and he's going off of the idea that an hour is enough time to judge games which almost all take twenty times that long.
PSN's classic JRPGs: What holds up?
Nov 11th 2011 5:13PM (Joystiq)