tentonipete
Member since: Jan 20th, 2006
tentonipete's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 3 Comments |


Revolutionary: Mario Kart Training Wheel
May 22nd 2008 7:45AM (Joystiq Nintendo)The only trouble with excite truck controls is in mario kart you need to press the B button to do hops and slides which is a pain if you're holding the remote horizontally.
DS Daily: Year's best imports
Dec 27th 2007 9:36AM (Joystiq Nintendo)January sales ahoy! A trio of Wii bargains for Brits
Dec 27th 2007 5:13AM (Joystiq Nintendo)Wanting more worst game endings ever
Jan 7th 2007 5:37PM (Joystiq)Guitar Hero hack - a sequencer is born
Apr 13th 2006 8:05AM (Joystiq)The Heads-Up Debate
Mar 15th 2006 5:59AM (Joystiq)Can First-Person Shooters flourish on the PSP?
Jan 20th 2006 10:37AM (Joystiq Playstation)comments.both of
those control systems split the view and move so that moving forwards
and backwards plus looking left and right are on the analog stick.
this is a system that works on a console with one analog
stick.the ghost in a shell and battlefront 2 controls sucked
and made the games almost unplayable for me. fair enough you can
change the controls to some degree on bf2.like the guy up
there said, the halo thing is bad, any fps that comes out i try to
see if i can get the goldeneye controls to work on it and if they
don't then i can't really be bothered to relearn.
i definitely think that the games have to be designed with the control schemes in mind and to use a different control scheme to the one intended (BATTLEFRONT 2 ARE YOU LISTENING?) can change the game like poster #1 said about headshots. metroid was obviously designed with the gamecube pad in mind and the auto target and look (hold down a button and use analog stick to look around) buttons shows this. with goldeneye, the levels were designed without the need for too much up and down shooting unless you were using a sniper weapon and the aim self righted when you ran.