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tentonipete

Member since: Jan 20th, 2006

tentonipete's Latest Comments

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Joystiq3 Comments
Joystiq Playstation1 Comment
Joystiq Nintendo3 Comments

Revolutionary: Mario Kart Training Wheel

May 22nd 2008 7:45AM (Joystiq Nintendo)
I am the same with the excite truck controls. Much easier to press buttons when they are facing up like a regular controller than facing you a la wii wheel.

The only trouble with excite truck controls is in mario kart you need to press the B button to do hops and slides which is a pain if you're holding the remote horizontally.

DS Daily: Year's best imports

Dec 27th 2007 9:36AM (Joystiq Nintendo)
SLITHERLINK!

January sales ahoy! A trio of Wii bargains for Brits

Dec 27th 2007 5:13AM (Joystiq Nintendo)
mercury is £8 delivered from tesco jersey

Wanting more worst game endings ever

Jan 7th 2007 5:37PM (Joystiq)
monkey island 2 was either terrible or brilliant. depending on whether you appreciated being told the whole adventure game you'd just ploughed through was a dream sequence.

Guitar Hero hack - a sequencer is born

Apr 13th 2006 8:05AM (Joystiq)
a trumpet only has three buttons

The Heads-Up Debate

Mar 15th 2006 5:59AM (Joystiq)
i liked the dimmer switch on the metroid prime HUD so you could turn down the brightness.

Can First-Person Shooters flourish on the PSP?

Jan 20th 2006 10:37AM (Joystiq Playstation)
Your comments: i agree with the goldeneye metroid prime
comments.both of
those control systems split the view and move so that moving forwards
and backwards plus looking left and right are on the analog stick.
this is a system that works on a console with one analog
stick.the ghost in a shell and battlefront 2 controls sucked
and made the games almost unplayable for me. fair enough you can
change the controls to some degree on bf2.like the guy up
there said, the halo thing is bad, any fps that comes out i try to
see if i can get the goldeneye controls to work on it and if they
don't then i can't really be bothered to relearn.

i definitely think that the games have to be designed with the control schemes in mind and to use a different control scheme to the one intended (BATTLEFRONT 2 ARE YOU LISTENING?) can change the game like poster #1 said about headshots. metroid was obviously designed with the gamecube pad in mind and the auto target and look (hold down a button and use analog stick to look around) buttons shows this. with goldeneye, the levels were designed without the need for too much up and down shooting unless you were using a sniper weapon and the aim self righted when you ran.

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