Try over ten years in the industry as a buyer; I promise I've forgotten more about it than you'll ever know.
Used games go to buy new games? Who told you that? Gamestop? Like they did at the GDC a few years ago and everyone in the room with a brain rolled their eyes?
News Flash: If the used games business, including GS, died this instant publishers and developers would line up to urinate on the ashes. They have every right to do what they do but they are not owed a damn thing by the companies that spend millions to make these products.
Like I said - I buy my games new, put in a code if it has one, and never think about it again. I can't think of a single solitary instance when an online pass interfered with my gaming experience - period.
It makes me feel small that your so much more hardcore than all of us combined. I'm so glad that you're 'fully aware of Bioware's current business practices'; that way we can always turn to you for key inside information as to how to properly run a profitable game studio during the most difficult time in the history of the industry to turn a profit.
I mean really, how dare they be focused on driving sales and expanding their customer base by adding completely optional modes while keeping the core experience intact and available to their long time fans? It's almost like they're trying to stay competitive in the industry so that they can keep making games.
With all these optional modes that make the game more accessible to gamers who perhaps have different tastes or are new to RPGs it's like we don't get to have that special corner of elitism to call our own anymore; and heaven forbid these noobs get interested enough to play the other two games in the series or even >gasp< try the core mode or other RPGs because they discover they like it.
Didn't mean to condescend but seriously, the credentials are extremely relevant to the issue at hand and what I stated are not red herrings.
Think about it this way - your analysis of the economic factors of value retention for video games is so poignant, so groundbreaking, that the entire industry completely ignores it and never, ever factors it into their pricing strategy.
A perfect example would be Black Ops prior to MW3. One of the biggest most in demand titles of its' period and aside from some sales did not see a price drop at major retailers until the expected MW3 release window, despite thousands and thousands of used copies in circulation.
38 Studios head Curt Schilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout
Feb 1st 2012 8:00PM (Joystiq)Try over ten years in the industry as a buyer; I promise I've forgotten more about it than you'll ever know.
Used games go to buy new games? Who told you that? Gamestop? Like they did at the GDC a few years ago and everyone in the room with a brain rolled their eyes?
News Flash: If the used games business, including GS, died this instant publishers and developers would line up to urinate on the ashes. They have every right to do what they do but they are not owed a damn thing by the companies that spend millions to make these products.
Like I said - I buy my games new, put in a code if it has one, and never think about it again. I can't think of a single solitary instance when an online pass interfered with my gaming experience - period.
But waaaah, I'm owed something.
38 Studios head Curt Schilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout
Jan 28th 2012 8:47PM (Joystiq)Whaaa.
I but the game new, take 5 seconds to input the code and never think about it again. And if I want to save money I'll snag it on sale.
The used business is a parasite on the industry and the quicker it dies the better.
Xbox hacking victim tells her story, fights for others
Jan 15th 2012 1:41AM (Joystiq)MS customer service is among the worst out there.
Mass Effect 3 campaign details from Casey Hudson offer you a choice
Jan 11th 2012 3:26AM (Joystiq)It makes me feel small that your so much more hardcore than all of us combined. I'm so glad that you're 'fully aware of Bioware's current business practices'; that way we can always turn to you for key inside information as to how to properly run a profitable game studio during the most difficult time in the history of the industry to turn a profit.
I mean really, how dare they be focused on driving sales and expanding their customer base by adding completely optional modes while keeping the core experience intact and available to their long time fans? It's almost like they're trying to stay competitive in the industry so that they can keep making games.
With all these optional modes that make the game more accessible to gamers who perhaps have different tastes or are new to RPGs it's like we don't get to have that special corner of elitism to call our own anymore; and heaven forbid these noobs get interested enough to play the other two games in the series or even >gasp< try the core mode or other RPGs because they discover they like it.
It'll be anarchy.
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Dec 7th 2011 2:48PM (Joystiq)Didn't mean to condescend but seriously, the credentials are extremely relevant to the issue at hand and what I stated are not red herrings.
Think about it this way - your analysis of the economic factors of value retention for video games is so poignant, so groundbreaking, that the entire industry completely ignores it and never, ever factors it into their pricing strategy.
A perfect example would be Black Ops prior to MW3. One of the biggest most in demand titles of its' period and aside from some sales did not see a price drop at major retailers until the expected MW3 release window, despite thousands and thousands of used copies in circulation.