This game is gorgeous, and super fun. Well designed, with a brilliant 50s horror/scifi feel, with fitting sound fx and kitschy monsters that shake and roar when they get hit with anti-monster artillery.
But guess what? it costs at least ten real Australian dollars to buy any decent in-game credit making properties. Ten dollars apiece. This is ok, but I can't help but compare it to the hundreds of other fun/cute/awesome games on the interwebs that are FREE! That's right, free.
If there was a one time only cost of say, 12.00 to play the thing, I would buy and play away. But I am sorry to say that I believe facebook users are over apps that cost too much. Nobody even plays farmville anymore and I think that was the game that hit critical mass for paid user interaction.
If you guys find another way to make revenue off a game that doesn't involve exorbitant fees, please call me! (three to five factories/reactors/money making buildings and I can buy an item of real-world clothing or pay half my grocery bill for the week! I mean, come on!)
Monstermind: Bossa's first game lets you lay waste to Facebook friends
Dec 14th 2011 9:13PM (Joystiq)But guess what? it costs at least ten real Australian dollars to buy any decent in-game credit making properties. Ten dollars apiece. This is ok, but I can't help but compare it to the hundreds of other fun/cute/awesome games on the interwebs that are FREE! That's right, free.
If there was a one time only cost of say, 12.00 to play the thing, I would buy and play away. But I am sorry to say that I believe facebook users are over apps that cost too much. Nobody even plays farmville anymore and I think that was the game that hit critical mass for paid user interaction.
If you guys find another way to make revenue off a game that doesn't involve exorbitant fees, please call me! (three to five factories/reactors/money making buildings and I can buy an item of real-world clothing or pay half my grocery bill for the week! I mean, come on!)