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Rowan Kaiser

Member since: Jan 11th, 2012

Rowan Kaiser's Latest Comments

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Joystiq96 Comments

(Don't) Give me that old time RPG combat

Apr 1st 2012 7:40AM (Joystiq)
@JustinCase I don't think I actually need to say that I didn't say something in an article that I didn't say it in.

I'm giving historical background about a shift away from a dominant combat form. This includes a tremendously important game that helped open the door to different forms of combat, specifically, real-time combat and real-time/turn-based hybrids, and I prefer that added variety to the menu-based combat it replaced.

But that's not the same as saying turn-based combat is bad, and it takes poor reading comprehension, especially when I praise turn-based games like Wizardry 8, to believe I said that.

(Don't) Give me that old time RPG combat

Apr 1st 2012 6:56AM (Joystiq)
@JustinCase - Your "specific" example indicates that you didn't actually read the piece, you know. I never said "fast pace means more depth". I said that the lack of tactical movement in menu-based games meant potentially less depth.

Keeping it simple: I didn't say turn-based combat is bad. I said that menu-based combat has inherent weaknesses.

(Don't) Give me that old time RPG combat

Apr 1st 2012 5:47AM (Joystiq)
@Psychonaut - First of all, you're misreading my last line. Obviously the Infinity Engine allows orders while paused. I said "Games like Dungeon Master...." which has a different engine.

As for the rest, you're right, if a little too detailed. My phrasing was a little awkward, I wasn't trying to say that IE games were turn-based not real-time, I was trying to say that they weren't straightforward real-time games with pause. They're a hybrid system.

(Don't) Give me that old time RPG combat

Apr 1st 2012 2:16AM (Joystiq)
@Psychonaut Well, VATS obviously fits under the "real-time with pause" but Infinity doesn't. It uses turns and AD&D rules which are meant for turn-based combat, but does them in real-time. You can even choose to auto-pause after each "turn". Games like Dungeon Master aren't even that. They're real-time with clear demarcations of "turns", and no orders-while-paused.

(Don't) Give me that old time RPG combat

Mar 31st 2012 9:56PM (Joystiq)
@MMXI Interesting, though not necessarily the only way that it's been used - Wikipedia has the unfortunate tendency of doing that to terminology. I am trying to remember if there is another term for the combination real-time/turn-based combat that I might possibly have conflated it with, and nothing's coming up. I think it was a term in broader use in the past that may have been given more specificity in certain classification systems.

(Don't) Give me that old time RPG combat

Mar 31st 2012 9:15PM (Joystiq)
@Infinitron Yes, the number of Gold Box, Dark Sun, and Ravenloft games I've played is irrelevant. Instead I hate the "majesty" of AD&D 2nd edition.

Pull the other one, it's got bells on....

(Don't) Give me that old time RPG combat

Mar 31st 2012 7:22PM (Joystiq)
@ShadowXIII If it paints anything in a negative light, it's old-fashioned menu-based combat games. And I'm okay with that. I find that many of those games are little more than constant combat slogs. But you talk about X-COM as the definition of a great combat system, and I love X-COM. I mentioned tactical combat games in neutral terminology at worst. I mention Wizardry 8, a turn-based menu-combat game with a twist as my ideal form for Wasteland 2. Two weeks ago, I wrote an entire column on how much I love the original Fallout and how important it was.

I simply don't see any way to say "this writer hates turn-based combat" based on an actual reading of the column. If you're paranoid about an overall hatred of turn-based games, that's fine. But that's not the case with me. This column was saying that the original Wasteland had a style of combat that's fallen out of favor, for what I think are largely good reasons. That's all.

(Don't) Give me that old time RPG combat

Mar 31st 2012 6:44PM (Joystiq)
@ShadowXIII Your rant would be more effective if I'd ever said I didn't like turn-based games.

(Don't) Give me that old time RPG combat

Mar 31st 2012 6:43PM (Joystiq)
@(Unverified) Wizardry 8 was kind of like Radiant Historia in reverse. Instead of shifting the enemies around, you shifted your characters around. It had a little hub, a circle of five parts (center-front-back-left-right) that you put your party members in, and they could attack enemies based on physical location, and could be shifted according to where the enemies were coming from.

(Don't) Give me that old time RPG combat

Mar 31st 2012 6:40PM (Joystiq)
@bussinrounds I actually concur on this - I can't stand the Infinity Engine combat. Well, I can stand it, but barely. I think BioWare eventually got that style right with Dragon Age: Origins.

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