Field Anony-mouse
Member since: Nov 28th, 2006
Field Anony-mouse's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 33 Comments |
| Joystiq Nintendo | 2 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Rare to fix Banjo-Kazooie's text issues after all
Nov 11th 2008 9:49AM (Joystiq)ARGH! Now excuse me while I go nerd rage while doing my real job.
Virtual Console update adds speed and gore, lacks swords
Aug 4th 2008 9:52AM (Joystiq)Team Fortress 2 Pyro update coming Thursday
Jun 17th 2008 10:13AM (Joystiq)A message to those who complain that there are too many pyros, or that the pyro is such a noob class... run. Run far far away, but first know this... MRA-HA-HAAAA!!!
I'm curious though what the other two weapons are. Pyro is my primary class (over 4 times the usage of my secondary class the medic), and my friends were talking about this the other day. Possibilities like actual napalm that you could spray on the floors and walls, or incendiary shells for the shotgun.
Team Fortress 2 update nearly complete, Sniper getting intro, Pyro getting axe
Jun 9th 2008 10:05AM (Joystiq)Separated at birth: Wii Fit Balance Board and Aperture Science turret
Apr 16th 2008 9:42AM (Joystiq)Shhh, half-price Undertow expansion available now for 200 MS points [update]
Mar 5th 2008 10:32AM (Joystiq)I'm sure if you get a game full of human players it's a blast, but single player I found to be very poor.
Today in Joystiq: December 5, 2007
Dec 6th 2007 10:05AM (Joystiq)Deus Ex 3 gets the green light
Nov 27th 2007 10:33AM (Joystiq)On its own IW was not that bad of a game. However it shouldn't have been a sequel to Deus Ex. It should have been something completely new.
All that said, I want this, but I want it to be what I wanted IW to be. The awesome sequel to an awesome game.
Behold the Laser Dance Matrix (it ain't no "pad")
May 4th 2007 1:11PM (Joystiq)One, you can't feel the buttons. Sure you might think that it's not that much of a thing to notice, I mean only the arcade pads have about a 1/16 to 1/8 inch drop to the button, and the Red Octane 3.0 pad is an even smaller distance, but that is all it takes to feel it. Without that it's very easy to start drifting off the buttons. Which leads to my second point.
Two, there's a real danger to missing the outside edge of the button. In the arcade you're on a 3 inch raised stage. Slipping off in the middle of a song means you might faceplant the floor (something I've come close to at least a few times myself). At home if you drift off the pad you just start failing. With this "pad" I can very easily see someone stepping on the edge and destroying the whole thing.
And @#5
"Additionally sometiems a button pad lets you cheat by having you just press the corner of the pad (by mistake or on purpose) to get the press to count."
I would hardly consider that cheating, even the design of the arcade pads allows for that because the sensors are around the edge of the button, not the center.
Oregon attempts game bill because Timmy broke Mary's arm
Apr 10th 2007 10:14AM (Joystiq)It wouldn't be the first time this has happened, and the work around is extremely easy. Carmageddon was banned in Germany because you can run people down in cars. The developers 'fixed' it be changing the sprites to be zombies. House of the Dead 2 does it too, but even less. They just change the blood color from red to green (or blue, or yellow if you have access to the arcade machine's internals.)