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Platronic

Member since: Jan 28th, 2012

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Joystiq20 Comments

PS3/Vita title Warrior's Lair not canceled, says Sony

Apr 2nd 2012 11:14AM (Joystiq)
The ability to sell Universal apps is the biggest potential the Vita has in my opinion in driving developer interest and building an interesting library. Everyday a great iOS app goes unnotices at 99 cents that would see more interest from Vita owners at 5 dollars. You make cloud saves a standard rather than a PS+ perk and you got yourself a stew goin'.

Marvel Pinball: Avengers Chronicles coming this spring to Xbox 360, PS3 and Vita

Mar 16th 2012 9:41AM (Joystiq)
In the Vita camp as well. Trophies plus the knowledge that it won't be ported down is pretty much an instabuy.

Yep, Gabe Newell is a billionaire

Mar 7th 2012 11:57PM (Joystiq)
Dude, the real news is that Origin has 9.3 million.

First off, how is that possible?

Secondly, and MUCH more importantly, these guys don't sell MP3 music. Whoever starts to build an audience will keep them so it'll be interesting to see if Valve gets more aggressive in keeping Steam running (which would account for the vast majority of it's value).

Maybe the console thing is for reals.....

The Schafer stigma: How his successful Kickstarter went to your head

Mar 1st 2012 11:09PM (Joystiq)
This is a brilliant article that elaborates on a growing method for raising capital for small companies.

I find the whole system really charming but worry about the same things others do. I wonder about the validity of these things in the long run because it's such an untrackable and unstable way to get an investment.

Like everyone else, I hope these guys reach their goal as I see kickstarter a perfect fit for them.

Journey review: I want to go to there

Mar 1st 2012 1:09PM (Joystiq)
Looking forward to this and I can only hope my game gets this kind of hyperbole when the reviews roll out for it.

How one indie studio burns $15K per month (or: this graph looks like Pac-Man)

Mar 1st 2012 12:14AM (Joystiq)
@chuanl

No offense but your comments aren't really all that relevant. No one on the planet could convince me you could effectively e-commute an entire studio and the success stories I've heard are either trumped up or led to failed products.

Otherwise, questioning whether his processes were poor on the cost/value ratio really don't go anywhere either nor is an anecdote of how you cheap you can make a protoype for someone, which is totally and wholly different than a product for mass consumption let alone an irrelevant comparison for other reasons.

I dig that you want to protect Kickstarter but the criticizing the company's burn rate isn't really going to help.

If I'm mistaken and they really think cutting basecamp and not seeing each other will give them more dev time than they lose in productivity not being near each other than I'd love to hear it.

Antichamber playable at GDC, PAX East; launching mid-year

Feb 28th 2012 1:55PM (Joystiq)
Good lord this is amazing. Please get it ported to the Vita so I can carry it around and baffle my friends.

Dreamcast's Jet Set Radio coming to XBLA/PSN

Feb 23rd 2012 1:58PM (Joystiq)
Used to listen to the soundtrack in my car. This game is really gonna pull my hearstrings when I see it again. Future was a really great game though and had a decent upgrade in the graphics department, hopefully we'll see that budled in or ported as well?

Sony: Call of Duty blasting onto Vita this fall

Feb 19th 2012 6:01PM (Joystiq)
@Hank Hill

My thought exactly. It would be such a huge, HUGE endeavor to even make a competant port with multiplayer that I highly doubt to see anything really amazing. Activision wouldn't be motiviated for that level of development and I doubt Sony would pony up the 50 million to make it.

If they could port MW3 to the device though for cross play or even create some lite version of the COD experience I promise you they will sell a million units.

Sony: Call of Duty blasting onto Vita this fall

Feb 19th 2012 5:54PM (Joystiq)
@alpha defekt

All part of the plan....

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