Here's their summary for the new maps in a sentence: "You can snipe on the outskirts or you can get up close and personal, there's something for everyone!" HAHAHAHAHAHAH
I just completed this game and I have to say that it really wasn't that great of an experience at all. I understand the intention was to create an atmospheric experience where you should feel tension about the inevitable train crash that is to come. However, the only real tension from this is from the clock counting down on a panel and the occasional weird brief super-natural experiences after you complete a puzzle (which is intentional but doesn't accomplish what it should). The puzzle's are also poorly designed as the lighting (I'm guessing) intentionally distorts your ability to see what you should be doing next to create a sense of panic. The game looks great but in the end it ended with me in disappointment at how even with the completion of the puzzles there weren't really any extra emotions you should feel about the inevitable train crash. Cool concept but a rather poor execution for a game...
Negotiation with extreme prejudice in Modern Warfare 3 Spec Ops DLC
Mar 12th 2012 1:53PM (Joystiq)The Joystiq Indie Pitch: Process
Feb 24th 2012 10:12AM (Joystiq)