There might be cheap aspects of some maps for various teams, but it's the teamwork that really changes things. SVER at night (EST) is really strong, we'll win most matches. SVER in the morning is heavily fragmented, probably due to language issues. I'll hear mic users speaking in UK accent-ed English, French and Japanese.
Consider the fact that anyone developing for the iPhone has to program for the human interface as it exists i.e. sliding your finger, tapping an on-screen softkey (whether that's a graphic HUD element or a gamepiece or a solitaire card), or tilting the whole device. How would you connect pressing the "A" key to tapping a point on the screen? It's not as simple as mapping a controller's directional pad to WASD. Would you have to install a driver to support this device? How well would it work? Would you have to set up a configuration set for every game? At the very least, this would not be plug-and-play for the current titles.
However, this could work nicely with ported games that already use this sort of traditional interface. If Sega wanted to release packages of Genesis/Saturn/Dreamcast games and had hired Belkin to produce the hardware.... well, I would have to buy one! :)
Depending on the transportation needs of your business, 150 miles per day might be more than adequate.
I worked in truck leasing industry in New England for 5 years and since I was able to see an overview of the mileage habits of some 2000 trucks in our fleet, I can tell you that many trucks with a registered Gross Vehicle Weight of less than 26,000 pounds tend to average 500 miles a week or less. It might require more effort on the route scheduler to keep a truck from running out of charge while on the road, but 750 miles in a 5-day week could be adequate for many businesses.
The most important thing to consider is operating expenses. Nimesh mentioned the mostly unknown cost to recharge a fleet of electric trucks, but you also need to wonder how many miles those batteries and electric motors will last and how much it will cost to replace them. The average diesel engine will last long past 300,000 miles and long-haul tractors often pass 500,000 miles during a 5-year lease.
It could be that an electric truck would require less frequent maintenance than its diesel counterpart, but when those repairs occur they might be more expensive.
I'm psyched to see more EV project/conversions! Just from a design standpoint, electric engines are much more elegant than an internal combustion engine with all of their multiple pistons, camshafts, valves, bearings, pumps, oils, pipes and hoses.
What I'm waiting for are mass-produced EVs, that's where we will see prices drop, those will cost much less than buying a gasoline-powered car and retrofitting for an electric engine. Most of that $55K is likely labor. Once they get the battery technology sorted out with higher range per charge and faster recharge times, I would expect them to cost about the same as any car today. With the exception of possible eventual battery failure, I would also expect them to be more reliable and cheaper to maintain then most cars (less thermal stress, fewer systems for air and heat exchange).
No, this vehicle is not carbon-emission free if you do not get your electricity from wind, hydro- or nuclear-power plant.
BUT one thing people forget about when comparing powerplant emissions to gasoline emissions is that there are a ton of polluting/high-emission steps _before_ you even get to burn the gas in your car: delivery from oil well to refinery, refining from crude oil to gasoline, delivery to local distribution point, delivery to gas station -- you're looking at diesel ships & trucks for most of the distribution methods. And everytime gasoline is transferred from one container to another, hydrocarbon vapor is released into the air.
MAG designed to be a 'platform,' balancing patches coming soon
Feb 11th 2010 1:21PM (Joystiq)Report: THQ selling Rise of Nations dev Big Huge Games
Mar 18th 2009 7:59AM (Joystiq)Belkin JoyPod render surfaces: your App Store gaming controller
Aug 31st 2008 5:03PM (Engadget)Consider the fact that anyone developing for the iPhone has to program for the human interface as it exists i.e. sliding your finger, tapping an on-screen softkey (whether that's a graphic HUD element or a gamepiece or a solitaire card), or tilting the whole device. How would you connect pressing the "A" key to tapping a point on the screen? It's not as simple as mapping a controller's directional pad to WASD. Would you have to install a driver to support this device? How well would it work? Would you have to set up a configuration set for every game? At the very least, this would not be plug-and-play for the current titles.
However, this could work nicely with ported games that already use this sort of traditional interface. If Sega wanted to release packages of Genesis/Saturn/Dreamcast games and had hired Belkin to produce the hardware.... well, I would have to buy one! :)
Smith brings "world's largest all-electric truck" to the US
Dec 8th 2007 12:18PM (Engadget)I worked in truck leasing industry in New England for 5 years and since I was able to see an overview of the mileage habits of some 2000 trucks in our fleet, I can tell you that many trucks with a registered Gross Vehicle Weight of less than 26,000 pounds tend to average 500 miles a week or less. It might require more effort on the route scheduler to keep a truck from running out of charge while on the road, but 750 miles in a 5-day week could be adequate for many businesses.
The most important thing to consider is operating expenses. Nimesh mentioned the mostly unknown cost to recharge a fleet of electric trucks, but you also need to wonder how many miles those batteries and electric motors will last and how much it will cost to replace them. The average diesel engine will last long past 300,000 miles and long-haul tractors often pass 500,000 miles during a 5-year lease.
It could be that an electric truck would require less frequent maintenance than its diesel counterpart, but when those repairs occur they might be more expensive.
The hundred gadget giveaway: round 36
Sep 12th 2007 6:08PM (Engadget)The hundred gadget giveaway: round 31
Sep 11th 2007 12:42PM (Engadget)AC Propulsion converts stock Scion xB into fully electric "eBox" car
Dec 11th 2006 8:33PM (Engadget)What I'm waiting for are mass-produced EVs, that's where we will see prices drop, those will cost much less than buying a gasoline-powered car and retrofitting for an electric engine. Most of that $55K is likely labor. Once they get the battery technology sorted out with higher range per charge and faster recharge times, I would expect them to cost about the same as any car today. With the exception of possible eventual battery failure, I would also expect them to be more reliable and cheaper to maintain then most cars (less thermal stress, fewer systems for air and heat exchange).
No, this vehicle is not carbon-emission free if you do not get your electricity from wind, hydro- or nuclear-power plant.
BUT one thing people forget about when comparing powerplant emissions to gasoline emissions is that there are a ton of polluting/high-emission steps _before_ you even get to burn the gas in your car: delivery from oil well to refinery, refining from crude oil to gasoline, delivery to local distribution point, delivery to gas station -- you're looking at diesel ships & trucks for most of the distribution methods. And everytime gasoline is transferred from one container to another, hydrocarbon vapor is released into the air.
Colorado scientists invent breathable rubber
Dec 3rd 2006 12:32PM (Engadget)