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Random

Member since: Jan 22nd, 2006

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Joystiq15 Comments

Study: Gamers not interested in MMO subscriptions

Jul 24th 2008 12:49PM (Joystiq)
Did we need a study to prove people like free stuff?

I wasn't able to find out what information was actually presented to the two different groups, what choices they were given. Were they given two scenarios for online play that were identical and asked if they'd prefer it to be free or subscription based?

How come the source article lacks the very information that prompts a discussion beyond the obvious 'people like free stuff' conclusion?

Sega releases Phantasy Star-branded texting gadget for PS2, Xbox 360

May 31st 2007 1:29PM (Joystiq)
This is not a SEGA peripheral, just a product they are offering on their website. Consider this a marketing relationship, rather than a SEGA branded item.

Now that that's been said, I'll wait until this comment is absorbed and no one understands the differneces, including the article author. Blog-er-ific.

Lego Star Wars: The Complete Saga to brick 360, PS3, Wii, DS

May 24th 2007 5:21PM (Joystiq)
Dumb headline given what bricking means for consoles/handhelds.

Metalocalypse band in Guitar Hero II

Oct 24th 2006 10:40PM (Joystiq)
While highly unlikely, I would love to see Tiny Tim have a featured unlockable track. Oh what a plucking good time that would be.

Dead Rising: patch chance lost!

Sep 11th 2006 8:54PM (Joystiq)
No matter how fast a developer wishes to push product out, it still runs through Publisher QA, and a final pass at Microsoft Cert QA before going live. So if people are playing the blame game, it should cover all groups for not spotting it, particularly Microsoft.

Xbox 360 can't run DirectX 10, confirms ATI

Aug 24th 2006 12:51PM (Joystiq)
As far as future proofing goes, I think console owners are now experiencing what PC users have been dealing with for years. Welcome to the party.

PS3 dev kit BSOD... sorta

Jul 15th 2006 4:41AM (Joystiq)
Stop the imaginary presses, a pre-release debug kit crashed on demo.

Sega acquires Secret Level & Sports Interactive

Apr 4th 2006 1:06PM (Joystiq)
I think EU gets to keep the name, given the amount of time foot connects to ball in their version over the US version.

Is online gaming antisocial?

Mar 22nd 2006 3:28PM (Joystiq)
I think the original posting seems to imply that people have friends that would normally engage in multiplayer split screen games. Before I met my gaming friends (through work), my social group did not participate in my hobby. Some liked games, but weren't interested in the competitive elements.

I think now that Online gaming is more available, it offers more opportunities for people like me to play with people who have similar interests. I think the 'normal' person may perceive this as anti-social behavior, but I feel I am connecting with a lot of different people I normally wouldn’t have the opportunity to meet.

I'll never forget getting verbally assaulted by an old housemate for not joining them when they went out to the bar. I don't see much of a difference in connecting with a random person within a bar environment, someone I normally wouldn't have met if not for our shared interest in drinking, than meeting someone in an online game, through our shared interest in that game or experience.

Looking at console titles, the online games offered are pretty much frag fests that don’t offer a ton of time to stop and interact with the other side. I think games like WoW can be a welcome addition to someone’s social experience. Just don’t go overboard and replace the game life with real life.

"I believe I can fly!" GRAW glitch

Mar 14th 2006 10:41PM (Joystiq)
I think better tools and more QA time is a good idea, but the real change would be in a realistic development schedule. As games get more complicated, the development times haven't really changed, people are still looking to publish an 18 month dev cycle. Not suprisingly we're seeing more bugs and more delays on products. I guess in this case, it could just be the growing pains of a new console, but I still feel this is an ongoing issue within the game's industry outside of the 360.

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