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Report: Battlefield 3 'Premium' service costs $50 one time, includes 'all five themed expansion packs'
Posted on May 30th 2012 12:10PM
Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow
Posted on May 30th 2012 10:35AM

Erik 'Pro Plaintiff' Estavillo assures us he won't sue anyone else, giving half his money 'to God' [update]
Dec 1st 2009 7:47PM (Joystiq)Joyswag: Halo Wars Mega Bloks [update]
Aug 19th 2009 9:21AM (Joystiq)Engadget's recession antidote: win one of 100 Microsoft Windows 7 pre-order discount codes!
Jun 25th 2009 2:46PM (Engadget)3G iPhone Data Poll: How much data have you used?
Sep 16th 2008 11:49AM (TUAW.com)3G iPhone Data Poll: How much data have you used?
Sep 16th 2008 11:41AM (TUAW.com)569 MB Received
3G
Microsoft mandates that iPhone Xbox Live apps stay free
Aug 19th 2008 8:19PM (Joystiq)I'm all for developers making money for developing apps that let me do something I couldn't already do, or do it better than I could before. These apps don't do either. They are just ways for shucksters with a bare minimum of programming skills to make a quick buck off the current popularity of the iPhone App Store. Why should they make money off information Microsoft is giving away for free, when they add *zero* value to that information?
Thanks, Microsoft, for keeping these bastards honest.
Blow on Braid sequel, DLC, XBLA cert
Aug 12th 2008 1:51PM (Joystiq)> with enhanced graphics, a time-reversal cheat, and a
> jigsaw puzzle.
If that's what it was, I would agree with you. But the "time-reversal" is not a "cheat". It's an integral part of the game mechanics, and the fact that you *have* to use it is what makes the puzzles interesting. Because not everything is affected by time-reversal in the same way, and different worlds twist this mechanic in different ways.
It's cool if you don't like it. But it's clearly *not* a "Mario clone with enhanced graphics". Not even close.
Blow on Braid sequel, DLC, XBLA cert
Aug 12th 2008 1:39AM (Joystiq)And you are right, certainly you don't have to have published a game to be a game critic. I'd wager that few of the joystiq bloggers have published games!
(And, btw, I do develop videogames, although strictly as a hobby and I haven't attempted anything on the level of Braid. Check out Morocco on the iPhone or Snowball Fight on XNA -- which will hopefully be available as part of Microsoft's Community Games later this year.)
My point, though, is that, in my opinion, Blow has only ever discussed the issues involved in bringing a game to fruition as an indy developer. It used to be that guys like Jordan Mechner could create hit videogames by themselves and get critically acclaimed. For the most part, those days are long since gone.
I think the difference between how you look at Blow and how I look at him is strictly due to the audience we perceive his writings to be for. I think that you look at his comments and think, "well, duh, of course it's hard to get a game published... why is this guy 'whining' when so many others produce good games and go on with it." I look at his writings for information on the difficulties in getting an indy game published, much less critically acclaimed.
Honestly, I believe Braid is an excellent game that stands on its own regardless of your opinions of the developer. And I enjoy hearing his take on the difficulties in getting such a game published.
If you don't like the game, that's cool, I disagree with many others who like games I hate or dislike games I love. My problem is when people take an interview like this one, which was clearly intended for an audience of developers, and decide that the author is "condescending" when it is clear to me that he's merely providing information of use to other developers and not intending his comments for game players.
Even worse is when I feel like people are judging the game based on their perception of the developer. Like it or not, but at least do so based on the game itself.
Blow on Braid sequel, DLC, XBLA cert
Aug 11th 2008 11:48PM (Joystiq)Idiot.
Blow on Braid sequel, DLC, XBLA cert
Aug 11th 2008 11:41PM (Joystiq)Finally, he's just being accurate when he describes the difficulties in being basically a one-man videogame development studio. The fact that he managed to make and publish what is easily a game of the year contender without the backing of a game studio is truly amazing. When you publish a videogame, I'll take your comments seriously too.