scarymage
Member since: Jan 24th, 2006
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Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Boy attacked by moose "feigns death," thanks WoW
Dec 12th 2007 9:05AM (WoW)Breakfast Topic: Why do we hate playing defense?
Nov 29th 2007 2:41PM (WoW)WSG: Useless to defend, you'll be up against 8-10 horde and get rolled. Best tactic is to help the FC, secure the flag and go after your flag IMO.
AB: AB's interesting. My idea for the best strat is to leave 2 ppl at each held base. Try to hold 3 bases that are close together (ST/MINE/BS). 6 defenders leaves you 9 others. Split the 9 into a defensive team that will come help bases that are under attack and an offensive team that pushes bases and keeps the other side on the defensive. If you over-attack or over-defend in AB, you lose.
AV: From an alliance POV, New AV:
3-4 defenders at TP/IW towers.
10 base defenders - start at Balinda.
A 5 man team to recap bunkers, wait for horde rush to go by, *then* recap. Its tough for either side to bring back more than a few people from the initial rush, key is to let horde cap a forward gy then retake bunkers so rezzers won't be running by your recapped bunkers.
5-man team to cap RH/forward bunkers early to start timers. Rest to push IBGY/TP -> FW. Hold until towers are burnt then kill Drek.
Rogue or 2 to cap mines - possibly the bunker team.
Strategy is the easy part, getting a non-premade team to follow it is the difficult part.
Alterac Valley is the new Alterac Valley
Nov 15th 2007 10:48AM (WoW)One Boss Leaves: Gorefiend vs. Gruul wrap-up
Nov 5th 2007 8:28AM (WoW)Breakfast topic: What are you looking forward to in patch 2.3?
Oct 19th 2007 9:00AM (WoW)Me, you and Chesty Larue
Sep 12th 2007 8:53AM (WoW)Player burnout and the next expansion
Sep 6th 2007 8:26AM (WoW)Breakfast Topic: Your 51-point talents
Aug 30th 2007 9:06AM (WoW)Its a dance, dance, dance world (of warcraft)
Aug 27th 2007 9:03AM (WoW)Liveblogging the BlizzCon WoW Class Panel
Aug 7th 2007 4:18PM (WoW)...Not only are paladins more efficient then priests, they can outheal them per spell...
BS, Assuming all relevant talents +1000 healing gear (its scales evenly so pick a #), these are the avg heals and the heal/mana:
Priests:
Renew 12 2404 5.94
FHeal 9 1763 3.75
GHeal 6 3426 4.89
ProM 1 1308 4.66 (first heal)
Binding 3046 4.32 (split between target/priest)
Druids (in humanoid form):
Lifebloom 1560 7.09
Rejuv 13 2300 5.54
Regrowth 10 4495 5.32
HT 13 4447 5.28
Paladin:
FoL 960 5.34
Holy Shock 980 2.25
Holy Light 3314 3.95
Assuming the following talents:
PRIEST TALENTS:
Improved Renew
Spiritual Healing
Divine Fury
Improved Healing
Mental Agility
Empowered Healing (3/5)
Healing Prayers
DRUID TALENTS:
Naturalist
Tranquil Spirit
Imp Rejuvenation
Empowered Touch
Empowered Rejuvenation
Gift of Nature
PALLY TALENTS:
Healing Light
I have a spreadsheet backing all these numbers up btw. What it shows is that Druids actually have the best mana efficiency (even outside ToL form), not paladins.