sheppy
Member since: Dec 13th, 2006
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Joystiq impressions: Ratchet & Clank Future (PS3)
Jul 16th 2007 2:34PM (Joystiq)Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 2:30PM (Joystiq)MMO couple plead guilty to child neglect
Jul 16th 2007 2:25PM (Joystiq)MMO couple plead guilty to child neglect
Jul 16th 2007 2:19PM (Joystiq)But hey, you're cool now. You've bashed D&D. Even made a LARPing joke (heavily raped from Reno 911 where it was actually funny... which was raped from Space Ghost: Coast to Coast, where it was funny there as well) despite the fact that most LARPers nowadays are into Vampire. But hey, it's cool. You tried. No points taken off, just do me a favor.
Never fucking breed.
Pachter pauses to percolate E3 thoughts, says $499 PS3 is here to stay
Jul 16th 2007 12:37PM (Joystiq)Say here we go again....
Manual reveals some details on newly redesigned PSP Lite
Jul 16th 2007 12:35PM (Joystiq)Manual reveals some details on newly redesigned PSP Lite
Jul 16th 2007 12:13PM (Joystiq)And Christopher Grant, this will appeal to me. I have several games I love (Legend of Heroes, Valkerye Profile, etc) than I cannot play PSP hours upon hours. Or any handheld, really. But if I could hook em up to a TV...
Also, I can't be the only person amused that PSP now sports the same amount of accessable ram as the Wii.
Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 11:55AM (Joystiq)http://www.youtube.com/watch?v=38N67X68oxw
http://www.youtube.com/watch?v=gI-V3Uw1b3U
http://www.youtube.com/watch?v=ekUwrqa_CmQ
Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 11:52AM (Joystiq)http://www.youtube.com/watch?v=O9uAzU88Plk
And here is Symphony Of The Night
http://www.youtube.com/watch?v=F8Wyop3hthA
They are not similar at all.... well, the enemies have the same cycles but at least the hero gets more animation so that's a good thing, right?
Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 10:28AM (Joystiq)Prime featured a large amount of exploration and retracing your steps, going back through previous areas to get further due to abilities you didn't have before. I had no problem with this. But then you finally get access to the opening to the final zone and BAMMO! You have to retrace the entire game due to vague clues to retrieve artifacts that were impossible to obtain previously. In other words, you have to replay the first 90% of the game to access the final 10%.
Now imagine if Corruption followed that theme. Each world a trouble within itself but still you kept switching between worlds, getting deeper and deeper and between all this switching, finally come across the last zones of any particular planet. Final planet reveals itself but you needs keys or codes or artifacts, or some other form of sacred foo before you can access it. Suddenly you get vague clues as to their location and you find yourself having to dredge through all of those planets AGAIN to find 2-3 items each. This is ONLY if they follow the series tradition on that. Personally, I feel once the final zone finally reveals itself, you should be able to access it. That's the way it was in the original Metroid. After all, kill Kraid and Ridley and you're in. There was no series of doors that gave you clues like "beneath the place where the horned beast fell, you'll find the phazon heart." In fact, none of the 2D Metroids had that.