sheppy
Member since: Dec 13th, 2006
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| Blog | # of Comments |
|---|---|
| Joystiq | 1876 Comments |
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PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 10:17AM (Joystiq)Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 10:15AM (Joystiq)Joystiq impressions: Metroid Prime 3 (Wii)
Jul 16th 2007 10:11AM (Joystiq)That ruined Prime for me. Everyone was like "Metroid is all about backtracking" when defending the artifacts quests but tend to forget, despite the constant backtracking in the 2D, the was still a feeling of progress. Like sure, this was the third time you entered Brinstarr, but this is a different entrance that finally links the old and gains you an item that gets you in the room you couldn't enter before. Prime just had backtracking and new enemies. I mean, the game was already filled with backtracking before the artifacts.
IF Metroid Prime 3: Corruption can avoid the artificial lengthening trap they fell into the last two times, I will definately be buying. But I will be waiting until people start revealing that aspect.
New games this week: All Pro Football 2K8 edition
Jul 16th 2007 9:54AM (Joystiq)Every gaming ad for the next two months will always feature madden, week after week. At least 2-3 Best Buy and Circuit City ads where cover art will be on all the TVs in the ad.
Joystiq impressions: Ratchet & Clank Future (PS3)
Jul 16th 2007 9:49AM (Joystiq)Joystiq impressions: Ratchet & Clank Future (PS3)
Jul 16th 2007 9:34AM (Joystiq)New games this week: All Pro Football 2K8 edition
Jul 16th 2007 9:30AM (Joystiq)4s look an awful lot like 9s... so I was confused by bad fonts.... yeah, band fonts, that's the ticket.
I'M AWESOME!
Joystiq impressions: Ratchet & Clank Future (PS3)
Jul 16th 2007 9:24AM (Joystiq)I mean, here we have someone getting to play the sequel to one of the best series to hit PS2, and he complains about how it's all the same. Plays just like the originals. Well, which one? After all, the first was good but it focused more on the platforming elements and didn't really capitalize on the variety of tasks (I believe jetboard racing is the only minigame). Second one introduced evolving weapons and even an experience based health increasing system. Also a ton of minigames were added to break up the platforming. The third was focusing more on the weapons, not so much platforming. This one also featured a huge amount of minigames and gameplay modes. This was where it became more action based. Deadlocked didn't have levels so much as arenas. Short tasks you played and handled and the platforming was practically nonexistant. So if Tools Of Destruction plays like the original, which one? Can we get an answer there instead of "der, this plays like a PS2 game so it sucks."
It's like, nowadays, you need to add a fucking cover system to impress journalists. Otherwise they chant "more of the same" completely oblivious to the fact that maybe that's the point. Here we are, approaching year 2 of the latest gen, and still without a platformer worth mentioning outside of licensing accompanied with spitting noises. This christmas, we get two.
New games this week: All Pro Football 2K8 edition
Jul 16th 2007 9:09AM (Joystiq)Engadget & Joystiq interview: Peter Moore, head of Xbox
Jul 13th 2007 5:11PM (Joystiq)"I don't try to change the numbers. "
So that's why GT3 A-Spec was conveniently left out of the top five for the original Halo and every top seller he mentioned on the perfect storm had the Xbox packaging instead of the much more mentionable PS2 packaging that matched the sales he was on about.