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MrP

Member since: Jan 24th, 2006

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Fan-translation of Kojima's Policenauts nears completion

Feb 7th 2007 12:11PM (Joystiq)
Or you could patch the ISO and then convert it to run it on your PSP. Portable English Policenauts!

PS1/PS2 graphics look like crap on PS3

Dec 13th 2006 1:00PM (Joystiq)
Good comparison video, but could the guy who made it PLEASE cut down on the dramatic music? You're showing that PS1 and PS2 games look like crap on the PS3, for frick's sake, not exposing a child pornography maker's secret toddler torture camp.

Engadget Black Friday giveaways (part 1): Xbox 360 Premium pack!

Nov 24th 2006 5:37PM (Engadget)
I can live with a US system for free!

Today's hottest game video: Link vs. Riku -- FIGHT!

Nov 22nd 2006 3:26PM (Joystiq)
Much as it looks like Link's retarded hillbilly relative stole his weapons, I'll admit that I laughed when they started punching one another for no damn reason.

Dissecting Rockstar's formula: Joystiq previews Vice City Stories (PSP) & Bully (PS2)

Sep 28th 2006 5:43PM (Joystiq)
San Andreas is a great game despite a lot of gameplay flaws. It seems like every action game coming out of Rockstar has the same slightly-loose feel to it, whether you're shooting, exploring or beating people up. I got The Warriors for cheap recently, and the game really feels like GTA with a beat-em-up focus. I.e. action sequences are a little loosey-goosey, and don't feel fully developed. They do everything right when it comes to variety, structure, world-building, mood... And yet, they still can't figure out a decent camera and targeting system.

One of my favorite things about GTA:SA? I was heading back to the third city from a bit of exploration in the early morning game-hours, and lacking a car, I grabbed the first thing available: A pedal-bike. The feel of those things is almost spot-on, and the sound -is- spot-on. Biking along an almost-deserted highway with the morning sun lighting things up, the occasional car running by, buildings starting to show up in the distance... An utterly random moment, not even affecting the goals of the game, that just struck the right nerve.

This is why I put up with those goddamned airplane missions, and those with a similar frustration level due to design that punishes you unfairly.

Guitar Hero II's final boss revealed, all 11 solos of it

Sep 15th 2006 9:20PM (Joystiq)
Holy CRAP! From the fifth minute and outwards... Makes my fingers hurt just thinking about it.

Viva Piñata animated series on FOX, will your kids take the bait?

Sep 8th 2006 2:51PM (Joystiq)
Ooh, forgot GI Joe, too :)

And don't you go dissin' Powerpuff Girls. Powerpuff Girls rock yo boo-tay.

Viva Piñata animated series on FOX, will your kids take the bait?

Sep 8th 2006 2:34PM (Joystiq)
Oh, yeah, I do. Care Bears: Cartoon made to sell plush toys.
My Little Pony: Cartoon made to sell pony toys.

Viva Piñata animated series on FOX, will your kids take the bait?

Sep 8th 2006 2:30PM (Joystiq)
Transformers: Cartoon made to make money off of toys.
He-Man: Cartoon made to make money off of toys.
Turtles: Cartoon made to make money off of toys (well, okay, not at first).
Thundercats: Cartoon made to make money off of toys.
Pokémon: Cartoon made to make money off of games, toys and other merch.
Yu-Gi-Oh: Cartoon made to make money off of card game (okay, so the comic wasn't at first).
B-Daman: Cartoon made to make money off of marble-shooting toys.
Beyblade: Cartoon made to make money off of spinning tops.
Spice Girls: Band made to make money off of CDs.

Need I say more?

Game designers stuck being "Romantic"

Sep 2nd 2006 10:24PM (Joystiq)
If this is a valid concern, then "Bully" is a hella important game.

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