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Manoel Neto

Member since: Jan 26th, 2006

Manoel Neto's Latest Comments

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Joystiq17 Comments

Resident Evil confirmed for Wii

May 11th 2006 9:33AM (Joystiq)
Resident Evil: Code Veronica was supposed to be an "off-series" RE, and it turned out to be one of the best ones (it can be considered the "true" RE4).

Also, the RE4 gameplay could work PERFECTLY with the new controller setup: just offload the aiming to the wiimote, and it's done. They could even allow the character to move while aiming that way (and could use the Z buttom to switch to strafe mode... well one can always dream).

Also, it will most certain look better than RE4: the RE4 engine already runs on Wii, without any extra coding needed. All they need to do is up the texture resolutions, turn on some anti-aliasing, add some extra bloom, some shaders here and there, and it's done.

Japan outlaws resale of retro game machines

Mar 13th 2006 6:14PM (Joystiq)
This will probably help increasing the prices of any japanese console prior the PS2.

Geez, I should've got some Navi Hi-Saturns and some NEC PC-FX units if I knew about that.

Sony's appeal denied; fate of dualshock uncertain [Update 1]

Mar 13th 2006 3:45PM (Joystiq)
Why only Sony, and why only those games? After a quick glance at the aforementioned patent, seems it covers any games that make the controller vibrate when something happens. This could extend all the way to PC games, Gamecube, N64, Dreamcast, the DS rumble pak and arcade cabinets (even if there were arcade games that featured force feedback way before that patent).

I don't see what is the "catch" in the patent that hits only some games (specially best-selling ones), and that makes it immune to the abundant prior art found in arcade cabinets.

Capcom and Ubisoft partner to port to PC

Feb 3rd 2006 1:35PM (Joystiq)
Following the tradition of Capcom PC ports, they will not touch a single texture or 3D model, and improvements, if any, will be limited to a few harmless extra special effects/filters that can be added via code, on top of being able to use higher resolutions, antialiasing and anisotropic filtering. They'll probably include optional self-shadows and be done with it.

Brain Age will be priced to move

Feb 3rd 2006 12:23PM (Joystiq)
No, #21, it's made for old people.

Change of perspective for Killzone PSP

Jan 26th 2006 11:13AM (Joystiq)
All this discussion, and nobody cared to look at the game's screenshots... *sigh*

It's uses a semi-top view camera, similar to the Metal Gear series. It doesn't get stuck in things (because it can go outside the level, just like in Metal Gear) and shows the action from a considerable distance, so you don't have the need to adjust the camera. It also seems to pans to focus nearby enemies or show the room you are at (I suppose).

Nintendo announces DS Lite

Jan 26th 2006 10:59AM (Joystiq)
To #50:

None. It's is a video game, not a gadget. It's sole focus is playing games. If you want tons of multi-functions done right, buy yourself a palm or some sort of portable computer. Or one of those very expensive cell phones (and even so they're usually half-broken features).

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