My guess would be the type of emotion currently being played would determine the course layout. If your emotion was rage the course would require the player to make more aggressive moves. If it was fear, the course would require careful movement. Melancholy perhaps is just a simple get from point A to point B course with not trick or difficulty to speak of. Courage might take some really dangerous or marginal moves to clear obstacles.
I'd like an iPhone because it would be a nice thing to own now that I have graduated from high school and will go off to college. I'm a tech geek, and that which would otherwise make an already poor college student poorer would be awesome to have.
I just wrote a paper about that point. Talking about how though an exact replica of Big Brother will never exist in today's world, some of the attributes of 1984 did come true such as the continuous fighting, allied realignment, and war time economy much like the U.S. has been doing since World War II.
In the case of extreme 'demonic' kids, I'd agree with Apreche as the last resort. That kid was just screwed up, and no amount of help from talking was going to break him. Solitary confinement? Nope, being grounded for weeks and months didn't leave so much as a dent in his personality. Maybe having a first sergeant yell at him for days on end, eventually would have broken this kid and his 'if i don't win I'll make sure that you lose even more' attitude. But yeah, not that that matters for that kid now, but its certainly something to think about when the child is so far out there that all the consoling in the world will do nothing.
Even if you scratch the surface of the competitive gaming community because granted, there is a lot going on in that sector, please just pop up the occasional article. Competitive gaming is doing quite well as far as having not only a large base, but also in the amount of games that are going competitive. If Joystiq were to incorporate more articles about the competitive side of gaming, it might open the eyes of the casual gamer to a facet of gaming comparable to their enjoyment of some other sport. And even if that casual gamer never enters in something as prestigious as EVO or MLG, at least that can sit there a second and go "Hm, thats interesting." If not, at the very least you will please the Joystiq gamers that do follow the competitive scene.
Grudge and Car2oon, you are just two people that don't get the homebrew community. This is incredible stuff here. I'm a CS major myself, so I might just appreciate it a bit more, but you can't deny the technological awesomness behind how they manage to capture and register the movements. Now all we have to wait for is a bomberman grid with mirrors and sensors that can create holograms of the obstacles and enimies :)
Eidos gets emotional on XBLA with GEON: emotions
Jul 19th 2007 1:47PM (Joystiq)Thats what I think anyway.
Parkour-based FPS in the works
Jul 7th 2007 12:53AM (Joystiq)Giveaway: have an iPhone on us!
Jul 1st 2007 10:41PM (Engadget)Destructible game, Fracture, announced for 2008
May 2nd 2007 11:24PM (Joystiq)New Star Ocean forthcoming, reveals Famitsu
Apr 29th 2007 1:56PM (Joystiq)AFK, playing through star ocean 2 and 3 again
America's Army GGL sponsorship under attack
Apr 22nd 2007 2:41PM (Joystiq)I just wrote a paper about that point. Talking about how though an exact replica of Big Brother will never exist in today's world, some of the attributes of 1984 did come true such as the continuous fighting, allied realignment, and war time economy much like the U.S. has been doing since World War II.
Funny you mentioned that lol.
The other side of a disturbed teen's tale
Feb 22nd 2007 10:37AM (Joystiq)But yeah, not that that matters for that kid now, but its certainly something to think about when the child is so far out there that all the consoling in the world will do nothing.
Headshot! Energy bar for gamers
Feb 16th 2007 11:09PM (Joystiq)EVO2K7 Championship Series line-up revealed
Feb 14th 2007 10:02PM (Joystiq)Even if you scratch the surface of the competitive gaming community because granted, there is a lot going on in that sector, please just pop up the occasional article. Competitive gaming is doing quite well as far as having not only a large base, but also in the amount of games that are going competitive.
If Joystiq were to incorporate more articles about the competitive side of gaming, it might open the eyes of the casual gamer to a facet of gaming comparable to their enjoyment of some other sport. And even if that casual gamer never enters in something as prestigious as EVO or MLG, at least that can sit there a second and go "Hm, thats interesting." If not, at the very least you will please the Joystiq gamers that do follow the competitive scene.
Today's hottest game video: Bomberman Evolved
Jan 26th 2007 1:41AM (Joystiq)This is incredible stuff here. I'm a CS major myself, so I might just appreciate it a bit more, but you can't deny the technological awesomness behind how they manage to capture and register the movements.
Now all we have to wait for is a bomberman grid with mirrors and sensors that can create holograms of the obstacles and enimies :)