sheppy
Member since: Dec 28th, 2006
sheppy's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 578 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Xbox | 4 Comments |


Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.
Sep 7th 2007 7:22PM (Joystiq)Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.
Sep 7th 2007 6:39PM (Joystiq)Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.
Sep 7th 2007 6:34PM (Joystiq)As for people bitching about a game you need to train to play... Steel Battalion. Seriously. One of my favorite Xbox games of all time was so complex, Tokyo University offered a class.
BioShock gets the Zero Punctuation treatment
Sep 7th 2007 9:00AM (Joystiq)dsub, WHAT? You're telling me using charisma and intelligence stats to convince a person life isn't worth living just so you can get his stuff isn't as evil as pressing X or Y? And a little news flash for you. In Baldur's Gate, no matter how you get his items, whether good or bad, he has the exact same items. They don't penalize you for being bad or hold back the adam when you're good.
But the point remains that you have a clear, distinct choice that is only active after a Big Daddy dies. So what's the big deal? Let's put it this way. I place Proximity Mines in front of a Little Sister so that it activates the Big Daddy. Then I use a couple frag grenades. Despite the splash damage and such, she comes through unscathed and unharmed. Slice it however you want, that makes NO sense. If I was truly given a choice like this, I should be able to headshot the girl from across the room and watch the Big Daddy run around pointlessly and harvest her afterwards. But I can't. The game, in this regard, is limited. And it's the ONLY place where you're given moral questions so the morality of the game is limited.
BioShock gets the Zero Punctuation treatment
Sep 6th 2007 11:43PM (Joystiq)BioShock gets the Zero Punctuation treatment
Sep 6th 2007 11:35PM (Joystiq)Stranglehold demo now available on US PSN
Sep 6th 2007 11:25PM (Joystiq)A. The cool to hate game. In other words, the game that's not as bad as everyone is saying but then it became popular or almost expected to bash the game to fuck. Just as the media loves to find games they hype to Oblivion... reference intentional... they also find ones to tear apart.
B. Genuine shit, irredeemable.
BioShock gets the Zero Punctuation treatment
Sep 6th 2007 11:15PM (Joystiq)Okay, quick... turn off your console and use your PC for more than downloading Animaniacs porn. Seriously. These tough morale questions have been posed to gamers for a long time. Just rarely on consoles. I mean, fucks sake, billy. You want high morale consequences to your actions and decisions....
http://www.peacemakergame.com/
Fact of the matter is they made a big, big deal about this being some ubertough choice on the gamers, but there was a zero middle ground. You cannot harm a little sister in misfire. Facing facts, all you can do is simply Harvest or Rescue. Which wouldn't be that big of a deal if they gave you those same morale questions in regards to the entire game rather than just this aspect. I mean, hell, in the original Baldur's Gate, I convinced a man to commit suicide just so I could loot his corpse. Here we are, nearly ten years later, and fuck all if we've progressed past this point.
Stranglehold demo now available on US PSN
Sep 6th 2007 11:05PM (Joystiq)"Haha, stupid PS3 users get a delay on a game that I couldn't play anyway due to red rings of death. God, it sucks to be a Sony fan right now, what with their fancy consoles that work."
Stranglehold demo now available on US PSN
Sep 6th 2007 10:10PM (Joystiq)