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sheppy

Member since: Dec 28th, 2006

sheppy's Latest Comments

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Joystiq578 Comments
Joystiq Playstation1 Comment
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Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.

Sep 7th 2007 7:22PM (Joystiq)
Sad part is, that's very accurate if you've ever flown a helicopter. I mean, you press those pedals one way or the other a single mm beyond and you're spinning a tad too much. Overcompensate and you're spinning FAR too much. And the worst part about it, unless you're moving straight up, any direction you fly, you lose altitude. Argh, I could never be a copter pilot. I'm bad enough when I have to test the databases. But I do damn well flying small planes.

Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.

Sep 7th 2007 6:39PM (Joystiq)
Every single time? Try training in a Warhawk on motion cotrols. The fact that you can AIM the gun turrents in hovermode and in standard controls you have to reposition the entire Warhawk to adjust the turrents aim makes a world of difference. You go from being a minor annoyance to infantry to a MAJOR threat.

Sony sends out 'Lair Reviewer's Guide' -- Must. Not. Laugh.

Sep 7th 2007 6:34PM (Joystiq)
That was my thoughts as I'm watching this. Considering I recently had to fly over 300 square miles in a helicopter flight sim searching for graphical issues and errors, I imagined the controls required subtle movements for Lair instead of overblown movements like a controller dependant on Accelerometers. I'm glad to see realistic flight controls have a home on the PS3. I may have to rent this now.

As for people bitching about a game you need to train to play... Steel Battalion. Seriously. One of my favorite Xbox games of all time was so complex, Tokyo University offered a class.

BioShock gets the Zero Punctuation treatment

Sep 7th 2007 9:00AM (Joystiq)
Wordonthestreet, thanks for the advice but I've yet to solve anything truly taxing. This game is more just walking along with the hand it holds out for you. But if you want, you can add my gamertag to your list. NME Se7eN.

dsub, WHAT? You're telling me using charisma and intelligence stats to convince a person life isn't worth living just so you can get his stuff isn't as evil as pressing X or Y? And a little news flash for you. In Baldur's Gate, no matter how you get his items, whether good or bad, he has the exact same items. They don't penalize you for being bad or hold back the adam when you're good.

But the point remains that you have a clear, distinct choice that is only active after a Big Daddy dies. So what's the big deal? Let's put it this way. I place Proximity Mines in front of a Little Sister so that it activates the Big Daddy. Then I use a couple frag grenades. Despite the splash damage and such, she comes through unscathed and unharmed. Slice it however you want, that makes NO sense. If I was truly given a choice like this, I should be able to headshot the girl from across the room and watch the Big Daddy run around pointlessly and harvest her afterwards. But I can't. The game, in this regard, is limited. And it's the ONLY place where you're given moral questions so the morality of the game is limited.

BioShock gets the Zero Punctuation treatment

Sep 6th 2007 11:43PM (Joystiq)
Because he mentions "console games" as dumbed down experiences? Yeah. I mean, this isn't a totally common concept among the PC hardcore elitists at all.

BioShock gets the Zero Punctuation treatment

Sep 6th 2007 11:35PM (Joystiq)
Thanks for the spoiler warning... now I can't read the rest of that post. As I said before, I only just now got to Farmers Market and I'm finding this is the type of game that I can't marathon. No clue how far I am. I play for about an hour to an hour and a half 3-4 times a week.

Stranglehold demo now available on US PSN

Sep 6th 2007 11:25PM (Joystiq)
I have no opinion on Lair either way. Haven't played it. Once I get my $30 copy, then I'll have an opinion but a title this generally hated has one of two fates to it.

A. The cool to hate game. In other words, the game that's not as bad as everyone is saying but then it became popular or almost expected to bash the game to fuck. Just as the media loves to find games they hype to Oblivion... reference intentional... they also find ones to tear apart.

B. Genuine shit, irredeemable.

BioShock gets the Zero Punctuation treatment

Sep 6th 2007 11:15PM (Joystiq)
"Well, considering that this is really the first game to place such a dramatic moral choice on the player, I'd say they did a pretty good job. What more did you want? There are only two things you can do with the little sisters. Did this guy want another option that allowed you to send them to purgatory for a bit? You can't half-way kill something. You either kill it or you don't There's life and there's death, no middle ground. You'd think that an adult would know this. I guess not. Apparently this guy believes that there is some mystical in-between death and life state that we should have been able to choose from. "

Okay, quick... turn off your console and use your PC for more than downloading Animaniacs porn. Seriously. These tough morale questions have been posed to gamers for a long time. Just rarely on consoles. I mean, fucks sake, billy. You want high morale consequences to your actions and decisions....

http://www.peacemakergame.com/

Fact of the matter is they made a big, big deal about this being some ubertough choice on the gamers, but there was a zero middle ground. You cannot harm a little sister in misfire. Facing facts, all you can do is simply Harvest or Rescue. Which wouldn't be that big of a deal if they gave you those same morale questions in regards to the entire game rather than just this aspect. I mean, hell, in the original Baldur's Gate, I convinced a man to commit suicide just so I could loot his corpse. Here we are, nearly ten years later, and fuck all if we've progressed past this point.

Stranglehold demo now available on US PSN

Sep 6th 2007 11:05PM (Joystiq)
But the article itself is a bit jaded towards the 360. Not the topic posters which I expect, but the article itself. Which becomes even more ironic considering this article has a very high 360 preference over the PS3 for now apparent reason other than bashing the game delays. Ultimately hilarious because I'm drawn to the next question based upon his own website, games for lunch, his 360 is down but his PS3 is up. So essentially the article is like this...

"Haha, stupid PS3 users get a delay on a game that I couldn't play anyway due to red rings of death. God, it sucks to be a Sony fan right now, what with their fancy consoles that work."

Stranglehold demo now available on US PSN

Sep 6th 2007 10:10PM (Joystiq)
You know... this is one of the biggest content drop weeks in a while and somehow, someway, Kyle has made this topic trollbait. Thanks Kyle. Hey, guess what, my 360 is working right now, how about yours? Oooo, burn.

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