mirobin
Member since: Jan 27th, 2006
mirobin's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

GameStop plays it cool with PS3, Wii pre-orders [update 1]
Aug 17th 2006 8:24PM (Joystiq)PS3's rumored backcompat solution: a PS2 inside
Jun 5th 2006 5:57PM (Joystiq)Employing a team of 10 guys for a year to do a software back-compat story costs you $1m. Putting a $5 chip in 10 million PS3's costs you $50m.
Or, to put it into more perspective, you could have a team of 500 programmers working for a year and still break even if it replaces a $5 chip.
Rumor: PS3 hardware "slow and broken"?
Jun 5th 2006 4:56PM (Joystiq)It does prevent some "creative" uses of the hardware (such as using unused VRAM as a form of cache). It also means that software is forced into allocating 50% of the system ram for static textures, resulting in non-optimal use of RAM (ie: if you have < 256mb of textures, you're wasting memory; if you have > 256mb of textures you're forced to use part of main memory to swap textures around).
Rumor: background downloading for Xbox Live this month
May 18th 2006 5:19PM (Joystiq)This sort of thing typically works by slowing down the packet ACK process and still results in bursts of data and other lag inducing behavior.
Xbox 360 impressions: Prey (multiplayer)
May 11th 2006 9:08PM (Joystiq)Partial PS3 launch lineup, allegedly
Apr 25th 2006 7:05PM (Joystiq)Most of the technology in the PS3 was not developed by Sony. Sony is playing the role of a parts integrator.
Cell Chip? IBM.
Graphics hardware? Nvidia.
Blu-Ray? Industry consortium.
Memory? Nope.
Need I go on?
Regardless, development costs are inconsequential -- you can make that up over the console's lifetime. More important are production costs. That's a hit you take on each unit you manufacture.
Xbox 360 price drop and other X-rumors
Apr 22nd 2006 5:37PM (Joystiq)1) demand for the 360 levels off
2) Microsoft can sufficiently stock store shelves
3) manufacturing costs drop
In other words, after next Christmas at the earliest. At most, you'll maybe see a $20-$30 drop or perhaps a bundled game this year. We're more likely to see a drop in the core system price.
Achievements for points will never happen. Microsoft isn't going to take a $10+ hit for each third party game that sells. Seriously, use some common sense people.
Live gold for free probably won't happen. Live gold supported by an advertisement model is unlikely. Sponsored free live gold weekends/weeks will probably continue to occur.
Expanded friends list: plausable.
50 new BC titles by June: not likely, but remotely possible. Would require a few major breakthroughs in their emulation scheme, which I just don't see happening. (Frankly, it's amazing they're able to get it to work at all)
"Kiddie" 360 interface. Not in a million years. The existing interface isn't "adult oriented" or otherwise rated M. It has a simple layout and is easy to navigate. Additionally, Microsoft's biggest problem with the dash is that everything must fit into the rom soldered onto the board, and supposedly space on that chip is already very tight.
Rumor: MSFT's E3 plans include $100 HD-DVD
Apr 20th 2006 8:39PM (Joystiq)Want to hazard a guess as to one of the reasons why the PS3 is running late? Dumbass.
Oblivion's incomplete physics
Apr 19th 2006 9:54PM (Joystiq)Having hardware physics acceleration doesn't magically make the things he's talking about happen. It still takes code. And if the dev doesn't write the code, the game won't have it. End of story.
Oblivion is quite clearly capable of applying physics properties to objects. The fact that they did so poorly or in a limited fashion wouldn't have changed if dedicated physics hardware acceleration were available.
Xbox 360 Quick Charge Kit rocks and shocks [update 1]
Apr 10th 2006 9:42PM (Joystiq)