I tried that right after reading the Dojo update. My gripe will be pressing up to jump. Those reports about custom controls better be true. If NES style Smash can work, a DS game becomes all the more possible.
Oh, and I think the speech bubbles will get mapped to motion sensing like pointing at different sections of the screen.
IGN talked about the game's 480p resolution, wide screen, and 60 FPS frame rate. Seeing the little details put into models on the Smash site also gives a good idea of what we're dealing with. Real-time game play videos look like canned, purified awesome.
This had the same kind of tone as Variety's review of Metroid Prime 3. There was even a little ring of "too complicated". Also, the video told us everything we knew from the Bros. Dojo.
Super Smash Bros. Brawl video dump
Jan 28th 2008 6:10PM (Joystiq)November NPD: Everyone's a winner
Dec 13th 2007 7:58PM (Joystiq)Mario Kart + slot car racing = awesome
Dec 10th 2007 6:09AM (Joystiq)In fact, the sound effect should be enough.
Metareview: Kane & Lynch: Dead Men (Xbox 360, PS3, PC)
Nov 15th 2007 6:19AM (Joystiq)Weekly Webcomic Wrapup: I can has webcomic?
Nov 11th 2007 1:31PM (Joystiq)Reminder: E for All opens its doors today
Oct 18th 2007 7:39PM (Joystiq)Smash Bros. Brawl's Wiimote controls
Oct 17th 2007 5:19PM (Joystiq)Oh, and I think the speech bubbles will get mapped to motion sensing like pointing at different sections of the screen.
Joystiq hands-on: Super Smash Bros. Brawl (Wii)
Oct 12th 2007 5:56PM (Joystiq)Joystiq hands-on: Super Smash Bros. Brawl (Wii)
Oct 12th 2007 6:41AM (Joystiq)Nintendo flaunts mega-sized Wii and DS release list
Oct 11th 2007 4:26PM (Joystiq)