DaveKap
Member since: Jan 28th, 2006
DaveKap's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 36 Comments |
| Joystiq Nintendo | 5 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Japanese hardware sales, 15 Jan - 21 Jan: continued slump edition
Jan 27th 2007 5:52AM (Joystiq)A Joystiq firmware update: new comment logins and site search
Jan 26th 2007 4:49AM (Joystiq)A Joystiq firmware update: new comment logins and site search
Jan 26th 2007 4:37AM (Joystiq)Merc reporter on 2007: PCs bounce back
Dec 31st 2006 4:48PM (Joystiq)DX10 and Vista won't mean anything because the only Vista exclusive games announced are console ports that are made (in part) by Microsoft that will most likely suck the same way the Halo 1 port sucked. Other PC game companies won't even bother trying to support it until it's saturation is high enough; which will take at least a year, if not more, to happen.
There is no reason to worry about the PC gaming scene, move along, nothing to see here, don't buy Vista until you actually need it, rest easy tonight, Happy New Year. :)
Quarter gobblers are broken on XBLA [update 2]
Dec 30th 2006 4:40PM (Joystiq)Firstly: If "losing money because you suck at a video game" is considered "the way to capture the essence of the arcade experience" then there's a few things wrong with you. You're stuck in the past... you can't enjoy a game for the gameplay but for the environment surrounding it... you can't create your own limitations and follow them.
Secondly: Let's look at that last thing that's wrong with you. If you want this feeling, create your own limits and follow them. Get a jar out and put a quarter in it to play the game. Every time the game requires a quarter in an arcade, put a quarter in the jar and hit "start" again. Voila! You get the same "oh crap I'm losing money because I suck" experience except instead of giving a quarter to Microsoft or a game developer, give it to charity or throw it out the window! You lose the money so it's the same difference.
Finally: If this policy was ever taken, someone would get the bright idea of forcing the coin-op play and NEVER selling the full game with no-quarters-allowed. Why? Because it's all about the money and so what if people get pissed off. They'll still pay to play the game because they enjoy it too much and most of the money coming in wouldn't even be from purists who "need the essence of the arcade experience".
To wrap things up: The arcade is better off without coin-op and if you really want that essence, throw your money in a jar and give it to charity.
No Wavebird Wii navigation (Wii annoyance #010)
Dec 3rd 2006 5:50PM (Joystiq)*goes back to playing GoW*
Power-hungry Wiimotes (Wii annoyance #009)
Dec 3rd 2006 4:53PM (Joystiq)Honestly though, why are you dumbing down what is considered an "annoyance" and a "delight". I thought the whole point of these things was to tell people pros and cons that aren't initially obvious to anyone who hasn't purchased/used the system. About 5 Wii annoyances are things we've all known already, while all 4 PS3 annoyances aren't. So in my view, both have 4 annoyances, which actually seems about right.
Unless I'm wrong and you want to list delights and annoyances that we already knew. In which case, why not add store availability, price, graphical power, game choices, PR lies vs PR promises, etc etc. Please guys, get some consistency in your blog or I'm gonna think all you want to play is the Wii (which is fine because it's all I want to play/have fixed too!)
More Times Square silliness
Nov 18th 2006 11:48PM (Joystiq Nintendo)But it's still PR spin. ;-)
Diddy plays PS3, why don't you?
Nov 9th 2006 10:05PM (Joystiq)A guide to living a Second Life
Oct 19th 2006 6:12AM (Joystiq)As a person "in the know" about Linden Lab, the creators of Second Life, I can say without doubt that they do not pay Joystiq for advertising. What you don't understand is that Second Life is "The Metaverse", "The Good Matrix", or "The Next World Wide Web". Yeah, that's right, I said Second Life is gonna be the next Internet. I dare you to give me a better example of a place that lets you have the same kind of creativity, collaborative ability, and versatility as a 3D website that, currently, is represented by a parcel of land in Second Life.
Yes, I agree, Second Life is some clunky junk as far as framerate goes; but what you don't realize is exactly what Second Life enables you to do in their world compared to... oh... nothing else on Earth. Real-time streaming 3D that is constantly being edited by 999,999 other people? Not exactly something you can get completely download over and over again. Streaming is a requirement here. Add to this the fact that there's a fully functional server-side physics engine in play and a script engine running whatever objects you make... well, now I sound like an advertisement! Can't wait to hear your reply, "DaveKap is getting payed to post that!"
My point? If you just think Second Life is a gigantic 3D chat room, an MMORPG, meant for casual gamers, or some other generalistic category... you really don't know the half of it. The question really is "when?", not "if?". See you in there, even if it takes 10 years.