Jake
Member since: Jan 30th, 2006
Jake's Latest Comments
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| Blog | # of Comments |
|---|---|
| Joystiq | 20 Comments |
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Climbing the learning curve with Wii Sports Bowling
Nov 11th 2006 5:03PM (Joystiq)The original xbox was slightly modified commodity PC parts. The gamecube was designed from the ground up, custom cpu, custom gpu etc. This allowed Nintendo to work out bottlenecks as much as possible.
Nintendo published real world benchmarks. Microsoft published theoretical ones. The fact is the xbox is a lot less powerfull than it is in theory, because of its design. Even the PS2 theoretical benchmarks blow the GCN away, but I don't think anyone can argue that the PS2 has better graphics than the GCN.
One reason why the GCN suffered in ports was the fact that they choose to only have ~24MB of 1T-SRAM. The PS2 had 32mb and the xbox 64mb. Nintendo only used 24 because 1T-SRAM is more expensive. It was a trade off for quality (1T-SRAM is much faster) and quantity. The problem is your run of the mill 3rd party developer just wants to port the game, not take full advantage of each system (with the gcn's faster disk reading and faster ram, it couldve loaded things like textures more often and stored less in memory)
Anyway, the GCN was not as "powerful" in theory as the xbox, but in practice it was, and in some cases it was more powerful. The Wii will not be "on par" with the xbox, because the gcn was "on par" with it. The developers have said 2-3 times the GCN, and that's great.
A lot of the launch titles look pretty shitty though (red steel is nice in spots though, TP is a GCN game..) I will wait for Retro to show MP3 in its final form, they pushed the GCN pretty far and will probably do the same with wii (remember that MP3 so far has been the build that was done on gcn hardware with wii controllers)
P.S., Mark, I'd suggest you reread what I said and try and figure out what I was really saying.
Back to bowling, it looks sweet, I bowl in a league and am very interested about being able to hook the ball.
Climbing the learning curve with Wii Sports Bowling
Nov 11th 2006 1:57PM (Joystiq)The magic number for the wii has been 2-3 times the GCN. The Wii is more powerful than the xbox 1 (360 it is not, however)
Nintendo unveils Mario Strikers and Battalion Wars sequels at Leipzig, little else [update 2]
Aug 23rd 2006 1:26PM (Joystiq)Grid Wars author comments on clone's creation
Aug 18th 2006 2:03PM (Joystiq)He doesn't have a legal leg to stand on. Darn right he pulled it down."
Sal, you're an idiot. First of all, geometry wars is a combonation of two old arcade games, not original (even if they added a lot to it.) Secondly, programming talent != creativity, and copying a game and giving it away for free != no creativity. Some things are fun to program. As a single coder, he wouldn't want to worry about graphics and assets in a game, so geometry wars is the perfect game to do, since all it's graphics are done in code, and look cool. Everybody does a tetris or pong clone, but that's not because they're uncreative, it's because sometimes its fun to just program and not have to think something up. From what he says, his project started off as a robotron code, just like geometry wars, but when it wasn't coming out for PC he switched gears and made a clone so that he (and others) could play it. Props to him.
Capcom aware of Dead Rising standard-definition woes
Aug 15th 2006 1:36PM (Joystiq)Side note: I own an HDTV, (i dont game on it though) I just can't believe Capcom can be so inept.
XNA Game Studio Express FAQ not entirely worthless
Aug 15th 2006 11:03AM (Joystiq)Well isn't that nice of Microsoft, they're giving ordinary people C# devkits before they give the real developers this language that "people are moving over to."
I'm sorry, but real developers still use C/C++. Hell, I don't know why people still use C, like Bungie did with the Halo 1 engine (I guess it takes time to learn the extras in c++..)
C# isn't "faster" than C++, it's just a language. An O(n^n) algorithm will still be O(n^n) in C#. C# *may* be faster than c++ in random things like square roots, but that's because the standard libraries for C++ actually follow standards, and, well, we all know how well MS follows standards (i.e. IE) That's the reason Java and C# and the like can get better "benchmarks" than C++ for trivial things. Ever wondered why Java fanboys always have benchmarks that PROOVE java is faster? Yet I wonder why all Java apps are so goddamn shitty.
Prefab garbage collectors in games is not a good idea. Until someone makes a garbage collector that is less crap, games developers will keep making their own custom ones. The next Unreal engine will not be coded in either C# or Java, I can tell you that.
Oh, and C# is part of .NET, which ruins it right there.
A plethora of FFIII videos
Aug 13th 2006 4:17PM (Joystiq)Japanese hardware sales, 24 July - 30 July: incredibly incalculable increase
Aug 5th 2006 1:49PM (Joystiq)(new - old) / old.
If the xbox sold 0 previously, we get 0/0, which could be anything, not necissarily infinity. In this case, as "old" approaches 0, (new-old)/old approaches new, therefore the xbox's % is approaching 11% increase, not infinity.
Please, did anyone go through highschool?
Mario Galaxy, Wii details predicted in '91 by modern day Nostradamus
Jul 28th 2006 2:28PM (Joystiq)64bit is something in the theoretical range of 16exa-bytes or something. More than we'll need for this generation.
The main reason you get people going "ooooo 64 bits!" is because AMD used the oppurtunity to add extra registers and call the spec x86_64. x86 sorely lacks registers, so the actual speed boosts are not because of the "64 bits"
None of the consoles are 256bit footsteps because that would be silly, pointless, and well just stupid. PS3 and xbox have the G5 (power4) architecture at their core, and that's why they are 64bit. I wouldn't be surprised if the wii is 32, since the gecko was. Either way, it will not make a difference because the Wii won't have more than 4GB of ram, and "bit count" is the most pointless benchmark ever past 16bits.
A Bungie with business sense would make Halo 4 and 5 and...
Jul 28th 2006 11:25AM (Joystiq)"
Imagine a painting of a horse, a marvellous white stallion. This stallion happens to be lying in a crumpled heap on the ground, dead. And Bungie employees are standing around it in a semicircle, beating the horse with various blunt objects. The painting is titled "Marathon 4."
Well, okay, that's overstating things. We're very proud of the Marathon series, but it's not the only thing we can do. Rather than getting into a rut and spitting out a new Marathon game every year, we're going to try some new stuff.
"
Now, Marathon 4 didn't sell as well as Halo, but put into perspective, it was the bees knees of the Mac gaming platform at the time, and still very very popular. I love Halo, don't get me wrong, but I'm VERY interested in what else Bungie can come up with.
What's wrong with it anyways? Endings rock. The next Metroid Prime is the end of the 'Prime' trilogy. There will still undoubtbly be 500 more Metroid games from Nintendo, but supposedly that's it for Prime. Yay. (Good games, but conclusions are nice)