@Ehker No drivers needed as it's just a bluetooth keyboard - however you DO need some sort of key press conversion. When you press down it sends a single key, and when you release it sends another key. It does not use key repeats (like if you were using a real keyboard). This is, however, quite simple to do in code and isn't complicated, and I believe there are already tools out there to do this for end-users.
For jailbroken devices, you can use Blutrol (spelling might be off) which adds iCade controls to any game/app which uses virtual buttons. Haven't used this myself as I don't jailbreak, but I've heard good things.
@Matrixxxx I agree, but it'd still be great for an iPad. While on holiday vacation last year I definitely wish I had my iCade with me during certain dull moments in the hotel.
FWIW, I tried the iControlPad for this same scenario. Not very high build quality on that one.
@CaramelZappa Hm, you may have me there. With GW on iPad I do have much lower scores than with a controller.
Actually, it was bad of me to being up a dual stick shooter in the first place. For a platformer, it's actually easier to get used to because of the "digital" input - theres literally only 4-6 places on the screen where you need to touch. Having "analog" input (without a good grasp of where the center point is) is more difficult to control on a touch screen. It's much easier to know where you press in order to jump or run than go from 27 degrees to 132 degrees to 12 degrees to 220 degrees extremely fast.
@glibglop just for clarification, I've used the latest nexus phone with ICS. It's still laggy compared to an iPhone 4. Not interested in starting a platform debate, just pointing out the facts which many people have covered many times....
People who think touch screen controls don't work well haven't played League of Evil, Goat Up, Mos Speedrun, Pizza Boy, Super Crate Box, The Blocks Cometh, Age of Zombies, Forget-Me-Not, Silverfish, FIFA 12, etc.
Seriously people, if you think touch screens are unresponsive* then sell your Android and buy an iPhone. iOS devices are *insanely* responsive. The only problem is no haptic feedback - you can't feel where the buttons are. But unless you have no brain, then you have this thing called "muscle memory" which works wonders.
*unresponsive meaning "presence of latency" .. if people mean "lack of haptic feedback" when they say unresponsive, well, they need to learn english.
@(Unverified) That's actually a *really bad* analogy. A turn based strategy game should *always* highlight a legal move. That is not a tutorial by any means. Showing you what you can do is completely different than a newbie tutorial. Yes games should always show you what you can possibly do, but tutorials tell you what you *should* do and that's a very different scenario.
Chess games don't tell you what moves to make, as in which one is the smartest move. Neither should a TBS game.
Baldur's Gate: Enhanced Edition ventures to iPad
Mar 22nd 2012 7:46PM (Joystiq)what is that even supposed to mean? what sort of assumptions and misconceptions do you hold in order to make such a statement?
Five legendary indie developers walk into a room...
Mar 9th 2012 2:05PM (Joystiq)iCade 8-bitty is your iOS device's new wireless NES controller
Feb 13th 2012 1:25PM (Joystiq)iCade 8-bitty is your iOS device's new wireless NES controller
Feb 13th 2012 1:24PM (Joystiq)For nonjailbroken devices, see the *full* list here: http://forums.toucharcade.com/showthread.php?t=96023
For jailbroken devices, you can use Blutrol (spelling might be off) which adds iCade controls to any game/app which uses virtual buttons. Haven't used this myself as I don't jailbreak, but I've heard good things.
iCade 8-bitty is your iOS device's new wireless NES controller
Feb 13th 2012 1:22PM (Joystiq)FWIW, I tried the iControlPad for this same scenario. Not very high build quality on that one.
iCade 8-bitty is your iOS device's new wireless NES controller
Feb 13th 2012 1:20PM (Joystiq)Super Meat Boy to be torn apart, rebuilt for touchscreen devices
Feb 9th 2012 5:47PM (Joystiq)Actually, it was bad of me to being up a dual stick shooter in the first place. For a platformer, it's actually easier to get used to because of the "digital" input - theres literally only 4-6 places on the screen where you need to touch. Having "analog" input (without a good grasp of where the center point is) is more difficult to control on a touch screen. It's much easier to know where you press in order to jump or run than go from 27 degrees to 132 degrees to 12 degrees to 220 degrees extremely fast.
Super Meat Boy to be torn apart, rebuilt for touchscreen devices
Feb 9th 2012 2:12PM (Joystiq)Super Meat Boy to be torn apart, rebuilt for touchscreen devices
Feb 9th 2012 2:11PM (Joystiq)Seriously people, if you think touch screens are unresponsive* then sell your Android and buy an iPhone. iOS devices are *insanely* responsive. The only problem is no haptic feedback - you can't feel where the buttons are. But unless you have no brain, then you have this thing called "muscle memory" which works wonders.
*unresponsive meaning "presence of latency" .. if people mean "lack of haptic feedback" when they say unresponsive, well, they need to learn english.
New XCOM: Enemy Unknown screens should be reassuring
Jan 13th 2012 7:50PM (Joystiq)Chess games don't tell you what moves to make, as in which one is the smartest move. Neither should a TBS game.