KirbyMeister
Member since: Jan 10th, 2007
KirbyMeister's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 127 Comments |
| TUAW.com | 2 Comments |
| Engadget | 36 Comments |
| Download Squad | 6 Comments |
| Engadget HD | 1 Comment |
| Joystiq Playstation | 3 Comments |
| Joystiq Nintendo | 48 Comments |
| WoW | 1 Comment |
| Joystiq Xbox | 3 Comments |
| BloggingStocks | 2 Comments |
| Second Life Insider | 47 Comments |
| Massively | 13 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

EFF working to make console modding legal
Dec 2nd 2011 1:41PM (Joystiq)Rhythm Heaven Fever spreads to North America in February
Nov 29th 2011 9:07PM (Joystiq)Verizon FiOS kicking off Xbox 360 streaming TV with 26 channels for subscribers
Nov 29th 2011 9:06PM (Joystiq)Seriously, Microsoft, why do I need to pay you $60/yr to use the media features of my own damn box?!
Nintendo and West Coast Customs bring Mario Karts to life
Nov 18th 2011 12:21PM (Joystiq)That being said, I generally don't watch these kinds of shows unless my parents are, mostly because they use the TV right next to my computer.
PSN's classic JRPGs: What holds up?
Nov 12th 2011 12:30AM (Joystiq)During translation they decided to implement the English translation by way of a binary patch applied at runtime to the ROM. This pushed the game over the limit of the system's RAM. So long loading periods were necessary to periodically swap, reload, and repatch banks of the ROM as the emulated game requested them.
This is completely stupid and shows that the localization team for this port had been seriously rushed for time.
Hey Japan, stop making me save the world
Nov 4th 2011 10:13PM (Joystiq)Nintendo looking to develop 'new genres' again
Oct 29th 2011 8:27PM (Joystiq)Nintendo, your consoles are designed to be as unfriendly to indie devs as possible because you want to enforce massive amounts of certification requirements. You need to stop this. You need to make it easy to obtain development hardware and APIs. Preferably, it should be a simple matter of purchasing a low-cost development license and downloading a firmware update to give you development access - like iOS. Or, better yet, just let all the hardware run user code - like Android.
The fact is, the entire console market is going to crash because all the innovation has moved on. You can prevent this by making consoles an easy target for innovators. This requires changing a lot of your core business practices, but in all honesty, you are on a burning platform and I think it's time to jump. Sony isn't going to adopt homebrew at all and Microsoft has only made half-steps which are meaningless.
Nintendo, you have the ability to bring smartphone games onto your platform if you're willing to try. But you have to open up your API, you have to release technical documents, and you have to make it easy or free to develop on real hardware. You also need to make the software approval process as easy as possible, and you have to give them a place to sell their games. You should not just add an eShop section for indie devs and then neglect it. It didn't work for Microsoft.
If you're worried about piracy there's an easy solution - make the openly available development tools only applicable to downloadable games. Your devs pumping out $40-60 games can still buy devkits and make discs and cards. But an indie dev needs to be able to just download a toolkit, get something cool running in an emulator, polish it up on real hardware, and publish the game.
Finally, you need to open up your online system so that users can find their friends without having to use codes. You don't even need to abandon friend codes. Just make the system so that users can make searchable profiles with a gamertag and trade codes that way. If you're worried about angry parents and cyberstalking then add a Parental Controls option that disables gamertags and requires trading codes by entering digits.
I'm mentioning this because indie developers are most certainly going to want to experiment with online gameplay and the current system makes online gameplay an exercise in frustration. Indie devs are gamers too and they aren't going to want to shoehorn their game designs to fit your overly protective views on how gamers should interact online.
Valve has no idea why almost 30 percent of TF2 players spend cash in the game
Oct 25th 2011 10:58PM (Joystiq)Mario Kart 7's online and StreetPass features detailed
Oct 21st 2011 11:31AM (Joystiq)French court bans DS 'game copier' devices
Oct 4th 2011 9:15AM (Joystiq)