Cyn
Member since: Jan 10th, 2007
Cyn's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| Second Life Insider | 97 Comments |
| Massively | 65 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Linden Lab doubles-back on approved skins
Dec 2nd 2008 7:58PM (Massively)Linden Lab doubles-back on approved skins
Dec 2nd 2008 7:57PM (Massively)My suggestion was to get some of the Eloh skin downloads (photoshop) and alter them for appropriate modesty, lack of secondary sexual characteristics, etc. The makeup layers are separate from the face shading, so it should be relatively easy.
Divorce news brings surge of Second Life signups
Nov 15th 2008 8:28PM (Massively)Divorce news brings surge of Second Life signups
Nov 15th 2008 5:28PM (Massively)One of the SL communities I read has been amused over the tripe. Pretty much the reaction can be summed up as "why do people who can't communicate get married in the first place?"
Linden Lab responds to void simulator furor
Oct 30th 2008 9:27AM (Massively)Most of us don't buy services based on "give me these features and I'll pay whatever it takes." They buy them based on "I can pay $X and that will get me this subset of features, and I'll deal with it."
LL's assumptions are wrong. If the openspace regions are being overused and are causing issues, hardcode limits into them. I don't think people would be upset about that kind of move.
(And how can you go overboard on a region's limits, anyway? Was it poor programming on LL's part?)
Just what is Second Life?
Oct 14th 2008 7:02AM (Massively)Isn't that the truth! I haven't ever been able to figure out why even people who spend a lot of time playing online games feel the need to scoff at other online games. It seems rather insecure of them.
Meanwhile, I'll go back to enjoying my first and second lives to the fullest, whatever category I fit into.
Second Life's low population density
Sep 26th 2008 5:17PM (Massively)I suppose you can argue that RL does this, by having cities in one place and farms (and resevoirs) far away, which results in a low overall density, but I suspect the people fussing about SL density aren't going to look at the big picture like that.
Second Life's low population density
Sep 26th 2008 10:28AM (Massively)Second Life August metrics: No significant growth
Sep 25th 2008 5:41AM (Massively)Second Life August metrics: No significant growth
Sep 24th 2008 3:55PM (Massively)