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Matt

Member since: Jan 31st, 2006

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Joystiq11 Comments

Rumor: MGS Snake Eater 3D has even more control options

Dec 20th 2011 10:21AM (Joystiq)
@SpanWolf - Fair point, which is why I do like the design of the Vita alot. MGS3 was one of my favorites, until I played through it again on the HD Collection. The game design was ahead of its time, but the controls were behind its time. I would sadly say that even the second joystick lacking PSP incarnation of Peace Walker had much better controls.

Rumor: MGS Snake Eater 3D has even more control options

Dec 20th 2011 2:00AM (Joystiq)
@SpanWolf - And significantly worse controls on the Vita. The game is being remade on the 3ds with Peace Walker style controls, but the Vita version is just a port of MGS HD, which was a port of the PS2 game and nothing more. MGS3 is fantastic, but the controls haven't aged well. At all.

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 10:35AM (Joystiq)
@StarcasM - It's not blind love. I agree with most of the things the other Unverified said, as there are many parts that come together to make those particular game experiences. What exactly makes lockers and cardboard boxes a flaw? They're ludicrous, sure, and would never work in real life. But in terms of the game and its world they're both plausible and effective.

Don't try to tell me Call of Duty or Splinter Cell are the pinnacle of realism either, which means they don't have any 'flaws'. Call of Duty is based of the Quake engine, which still shows through in its run and gun online gameplay. There aren't many soldiers in the field that use quick-scoping, so that must be a horrid flaw. Splinter Cell is even worse, when you consider the elements they've worked through over the course of the series, such as 3 alarms and the mission's over. From a gameplay perspective, 'features' like that serve to create boring and repetitive gameplay as you muddle your way through the objectives. They luckily ditched that for Chaos Theory.

The point here is that games are different and play differently. Don't just try and tell someone else that they're blind or that a game is horrible just because you don't like some aspects of the game design. Don't label features you don't like as flaws either; if you do that then flaws become highly subjective and suddenly every game has a ton of them. Just let people enjoy their games.

Also, game developers should continually raise the bar and consider what others are doing when designing their games. For example, Kojima has been incorporating things such as more shooter-like mechanics, a free camera, and crouch walking into his games. But that should only be as inspiration and not competition; I don't have to buy either MW3 or BF3, I would rather buy them both and enjoy their different but awesome approaches to gameplay. Why play just Splinter Cell or Metal Gear Solid when you play both for their totally different approaches to gameplay?

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 9:40AM (Joystiq)
@shopshopnowwww - Sounds legit.

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 9:38AM (Joystiq)
@Gibbeynator - Pony tail seems a bit far fetched for Snake. I'm callin' it as Gray Fox. Also fits with Kojima's taste for poetic justice and puns, since this is the Fox engine.

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 9:36AM (Joystiq)
@DarkInGlory - Sounds like preparation for fappin'.

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 9:33AM (Joystiq)
@StarcasM - It's about to be 2012 and player has been able to crouch walk in two MGS games now, MGS4 and Peace Walker. Not that I would expect you to have ever played through any of the games you're dissing though; that would be too much effort.

Don't get me wrong, Splinter Cell is a fantastic series (at least the first three were) and just last night I probably spent 4 or 5 hours having a blast in the Spies Vs Mercs mode over LAN. It has great gameplay, and the most forgettable plot ever, delivered by plot devices that are good in theory and boring in execution.

The Metal Gear games are story focused, but the gameplay is also very rewarding and top notch. I still play through MGS1 and MGS2 every now and then, and they never bore more. MGS3 is a bit of cumbersome beast, but those first two and the later entries are all quite good.

Video games are not a competitive business, even with studios like Dice trying to pull that BF3 vs MW3 bullshit. It's up to us as gamers to find what's fun and play it. If you've got loyalties to either a console, or a game, or anything generated by a corporation, then you're naive. We're all just part of a bottom line, so there's no reason to go on a rant about what studios don't do blah blah blah bla. I like the Metal Gear games because they're fun. Who are you to try and tell me they aren't?

Also: If graphics mattered so much to you, then you shouldn't own a console. As every PC gamer knows, consoles are outdated. By a lot.

Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?

Dec 17th 2011 12:29AM (Joystiq)
Totally looks like the same kind gameplay that could be found in Peace Walker. Wearing similar gear, crouch walking in a similar style, and fighting vehicles. I'm interested.

Riddick: Dark Athena coming early '09, features new 10-hour campaign

Dec 3rd 2008 12:15PM (Joystiq)
The main reason for the remake is the Xbox 360. The original Riddick isn't backwards compatible, and it couldn't be for a number of reasons (I don't know if it was technical or MS just not wanting to spend the time). So Starbreeze being as awesome as they are, decided to make a full remake for the fans. Except now it's a sequel!

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