sdstone
Member since: Feb 2nd, 2006
sdstone's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 8 Comments |
| Cinematical | 1 Comment |
| ComicsAlliance | 1 Comment |
Featured Stories
Xbox One sticking with $499 price, Kinect still 'core part' of experience
Posted on Jun 19th 2013 8:30PM

'Smallville' Picked Up For Season 11, Will Feature Krypto the Superdog
Apr 2nd 2011 2:33AM (ComicsAlliance)Capcom's Spyborgs resurfaces, fresh video and screens
Apr 28th 2009 7:48PM (Joystiq)GDC09: Screenshots and HD trailer for Ubisoft's R.U.S.E.
Mar 25th 2009 4:48PM (Joystiq)Man, I have to go get some dress slacks.
Joyswag Holidaze: Joystiq Timbuk2 bag & Zune
Dec 12th 2008 7:22PM (Joystiq)Joyswag: Win Persona 3 FES & signed art book
Apr 24th 2008 5:40PM (Joystiq)Emo
Schoolkids
Germans reveal Ticket to Ride, rate other XBLA games
Mar 21st 2008 5:38PM (Joystiq)Insert Caption: 'Children of Men'
Jan 12th 2007 8:27PM (Cinematical)"You lay one finger on her and I swear I will kill you."
We Wait for Wii (Boston edition)
Oct 13th 2006 4:56PM (Joystiq)Ad Critic: Dungeon Siege reaches new low
Aug 15th 2006 11:39PM (Joystiq)New FFXII info: prepare for long gaming sessions [Update 1]
Feb 2nd 2006 5:02PM (Joystiq)As for save points, the save point in the world should have died years ago. Spacing out save points in the world is an archaic and artificial limitation. It doesn't make your game harder, it makes it less user friendly. If you could save anywhere, then to balance the game they would have to rely solely on balancing combat. Shudder to think!