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Member since: Feb 7th, 2006

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Joystiq18 Comments
Engadget4 Comments

Blu-ray will beat HD-DVD, says Forrester (again)

Oct 8th 2006 10:29PM (Joystiq)
what, no racist "jest" in a vladimir post? has he wisened up...

Microsoft's Japan-only Blue Dragon bundle [update 1]

Oct 8th 2006 6:14AM (Joystiq)
first the robert summa over hype incident. then the rescinded robert summa lego star wars video review. then cam vlad's myraid of fluff economics posts. and now this one from vlad. where is some oversight joystiq.

Engadget's relaunch giveaways: a second Nikon S7c WiFi camera

Oct 2nd 2006 6:38PM (Engadget)
european metropolises

Assassin's Creed demo, like deja vu all over again

Sep 28th 2006 6:17PM (Joystiq)
what's happening with joystiq? it's like they've all been bit by the robert summa-syndrome. get the writing--and facts--back up to par!

Wii graphically the low man on the totem pole [update 1]

Sep 22nd 2006 7:24PM (Joystiq)
ideally, none of us would sacrifice neither graphics or gameplay. does the wii really give better gameplay though--to be more accurate it gives an alternative. it does provide a unique, populist potential however how wide a demographic will this really reach remains to be seen. by giving up an arguably perfect, established game controlling scheme (gamepad) that has become the universal standard and template for nearly all console gaming genres for a new controlling scheme that sacrifices so much only to gain some new (and sometimes unintuitive) controlling option is a risky endeavor. wii sports appears very intuitive but other games like Madden and other game actions that don't have an immediately logical body motion to correlate with the in-game action will render gameplay very unintuitive--and thus antithetical to the nintendo aim to augment the gaming audience demographic. i think wii games will be split starkly between those 2 areas: those with intuitive controls and those without. but what remains true is a few generations worth of game controlling possibilities have been completely dropped. all that depth (and convinience) that a gamepad offers will be replaced with the limited but new gameplay potential of a wiimote. i think it's about sacrifices. some will find the alternative gimmicky and shallow, some may be willing to accept it. i'm hesistant but willing to give it a try.

TGS: Blogging Ken Kutaragi's PS3 keynote [update 1]

Sep 22nd 2006 2:32AM (Joystiq)
just fyi, it's been stated before in a variety of press (including us+uk mag press) that the final fantasy 13 trailer is indeed real time. the portion with the menus/dialog boxes are the real time portion. it's the first game so far that's blurred the line between cg/cinematic and gameplay graphics. not even crysis can claim such an achievement. truly impressive of the square team, somehow trumping crysis, which rightfully had everyone gasping at its technical graphic achievement since e3 2006. in case you're in doubt, just do a google of final fantasy 13 and "real time graphics"; you'll find articles from the press stating it is indeed gameplay graphics.

An apology, and a note on hype

Sep 8th 2006 3:22AM (Joystiq)
oh, interesting, i just noticed this massive slip-up was by robert summa, who also posted that horrendous video review that surely lowered the perceived credibility, prestige, and professionalism of joystiq. maybe not worth firing over, but maybe a public whipping.

An apology, and a note on hype

Sep 8th 2006 3:19AM (Joystiq)
now now, don't ascribe yourself too much perceived credibility--god knows the frequent grammatical corrections and inconsistent writing quality (ie. typically teenager, wannabe-writer vernacular and hackneyed writing devices) can be credited for that. makes clear this is merely a blog. albeit a fairly good one.

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