Now that there's a lot more information on the various game sites here's what I can tell you so far about V.A.T.S.:
Instead of a pause-whenever-and-issue-commands ala Baldur's Gate or any of the Infinity Engine cRPGs V.A.T.S. appears to work more like bullettime from Max Payne or the slo-mo feature in F.E.A.R.
Basically, your agility determines the about of APs you may spend in this paused targeting mode. I'm unsure of whether you can pause when you have no APs left. The APs regenerate in real-time. I am also unsure at whether your actions use your APs or if it's like a timer (IE: as you stay in the targeting mode, APs drain from your meter).
It seems to operate much like KOTOR's system rather than Fallout: Tactics real-time/turn-based hybrid system.
As for what makes Fallout Fallout: Fallout was a setting wrapped around (originally) a GURPS pen-and-paper engine. After the switch from GURPS to SPECIAL, it still retained its pen-and-paper roots. Fallout could be in any setting really, the setting is just an excuse for a pen-and-paper cRPG.
Meaningful dialog, the ability to affect the world around you and tactical combat also play their parts.
Fallout 1 and 2 are cRPGs, which are completely different from traditional console RPGs. I'm not being an elitist, I'm just being realistic. I play *gasp* consoles too!
Why is it that a game like Civilization or Fallout could never succeed on a console but can on a PC? They're platforms more suited toward that type of gaming, while consoles excel at action or arcade style gaming. From what I hear C&C3 is pretty good on the 360 so perhaps a game like CivIV could do well there, but I doubt it.
I'm sure the dice rolls are going to piss off players not accustomed to shooting at something and nothing happening. That's how Morrowind was (dice rolls in the background) until apparently the complaints were so bad that they removed dice rolls completely for Oblivion. That's why those dumb-ass minigames were present, apparently player skills are more important in an RPG than character skills.
The real crime here is that I'm not sure Bethesda understands what they're doing. Is it a twitch game for console kids? Is it an RPG? is it none of the above? Sure, they're professed "fans" of the games and that's okay. I'm a fan of Bukowski but that doesn't mean I think I'd do a good job at aping his style when I write.
I'm sorry Triforceowner, but have you *seen* what Bethsoft has released so far? Other than Ron Perlman and the tragicomic Vault Boy being plastered on everything... I don't even recognize it.
Imagine this: Bungie decided that when they were making Halo 3 that it would no longer be a FPS shooter, but rather a turn-based dialogue heavy RPG. Sure, you'd have the Warthog, the familiar weapons and enemies and of course the Master Chief... but would it really be Halo 3?
The "Fallout fanatics" are (for the most part) disappointed and angry. Many of us have been waiting 10 years (myself included) for at least a *decent* attempt at a sequel... which will never come.
You know, I'd have loved a full-3D Fallout 3, fancy graphics and all. I just don't want a FPS shooter marketed as Fallout 3.
What's the point of V.A.T.S? If you can aim and fight in real time, what does V.A.T.S. do that I can't do for myself already? Is it like playing Max Payne without the bulletime or something?
Yeah and speaking of trains you really missed one, Joystiq. Bethsoft is creating Fallout 3 for I don't know who, but it sure as shit isn't the "obsessive, tight-knit group of fans" you write about in the first paragraph.
It should be readily apparent that this is being marketed and made for the console crowd first, PC crowd second.
Joystiq First Look: Fallout 3
Jul 1st 2007 12:02PM (Joystiq)Now that there's a lot more information on the various game sites here's what I can tell you so far about V.A.T.S.:
Instead of a pause-whenever-and-issue-commands ala Baldur's Gate or any of the Infinity Engine cRPGs V.A.T.S. appears to work more like bullettime from Max Payne or the slo-mo feature in F.E.A.R.
Basically, your agility determines the about of APs you may spend in this paused targeting mode. I'm unsure of whether you can pause when you have no APs left. The APs regenerate in real-time. I am also unsure at whether your actions use your APs or if it's like a timer (IE: as you stay in the targeting mode, APs drain from your meter).
It seems to operate much like KOTOR's system rather than Fallout: Tactics real-time/turn-based hybrid system.
As for what makes Fallout Fallout: Fallout was a setting wrapped around (originally) a GURPS pen-and-paper engine. After the switch from GURPS to SPECIAL, it still retained its pen-and-paper roots. Fallout could be in any setting really, the setting is just an excuse for a pen-and-paper cRPG.
Meaningful dialog, the ability to affect the world around you and tactical combat also play their parts.
More Fallout 3 details than you can shake a nuke at
Jul 1st 2007 11:19AM (Joystiq)Man, don't sink to their level...
More Fallout 3 details than you can shake a nuke at
Jul 1st 2007 11:07AM (Joystiq)Well, you're who the game is being marketed for, so never fear.
Maybe you can throw some more insults in your next post and show us how mature you really are.
Joystiq First Look: Fallout 3
Jul 1st 2007 11:04AM (Joystiq)Fallout 1 and 2 are cRPGs, which are completely different from traditional console RPGs. I'm not being an elitist, I'm just being realistic. I play *gasp* consoles too!
Why is it that a game like Civilization or Fallout could never succeed on a console but can on a PC? They're platforms more suited toward that type of gaming, while consoles excel at action or arcade style gaming. From what I hear C&C3 is pretty good on the 360 so perhaps a game like CivIV could do well there, but I doubt it.
Joystiq First Look: Fallout 3
Jul 1st 2007 11:01AM (Joystiq)I'm sure the dice rolls are going to piss off players not accustomed to shooting at something and nothing happening. That's how Morrowind was (dice rolls in the background) until apparently the complaints were so bad that they removed dice rolls completely for Oblivion. That's why those dumb-ass minigames were present, apparently player skills are more important in an RPG than character skills.
The real crime here is that I'm not sure Bethesda understands what they're doing. Is it a twitch game for console kids? Is it an RPG? is it none of the above? Sure, they're professed "fans" of the games and that's okay. I'm a fan of Bukowski but that doesn't mean I think I'd do a good job at aping his style when I write.
Joystiq First Look: Fallout 3
Jul 1st 2007 10:01AM (Joystiq)Imagine this: Bungie decided that when they were making Halo 3 that it would no longer be a FPS shooter, but rather a turn-based dialogue heavy RPG. Sure, you'd have the Warthog, the familiar weapons and enemies and of course the Master Chief... but would it really be Halo 3?
The "Fallout fanatics" are (for the most part) disappointed and angry. Many of us have been waiting 10 years (myself included) for at least a *decent* attempt at a sequel... which will never come.
You know, I'd have loved a full-3D Fallout 3, fancy graphics and all. I just don't want a FPS shooter marketed as Fallout 3.
More Fallout 3 details than you can shake a nuke at
Jul 1st 2007 9:10AM (Joystiq)Joystiq First Look: Fallout 3
Jul 1st 2007 9:08AM (Joystiq)It should be readily apparent that this is being marketed and made for the console crowd first, PC crowd second.
Japanese hardware sales, Jun. 18 - Jun. 24: Contra-diction edition
Jun 30th 2007 9:41AM (Joystiq)Hollywood & Games Summit: Clive Barker is scary
Jun 27th 2007 7:18PM (Joystiq)Jericho sounds pretty neat.