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Nick

Member since: Feb 11th, 2006

Nick's Latest Comments

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Joystiq42 Comments
Engadget5 Comments
Joystiq Nintendo8 Comments
Engadget Mobile1 Comment

Where in the world are Joystiq readers?

Dec 18th 2006 6:07PM (Joystiq)
Sunrise, Florida, USA.

VC Monday: Tennis (NES), Space Harrier II (Gen), Military Madness (TG16)

Dec 18th 2006 11:19AM (Joystiq)
I personally wished that Nintendo handled Virtual Console a bit differently as well, but at the same time, I wonder about how many people have played all three of these titles to judge that they aren't good? I certainly haven't. Interestingly, VC is getting me interested in games I would've never thought of buying otherwise, namely, the gems that might exist on the not-so-known Turbografx. This system and its games have been placed in obscurity by Nintendo before, so it makes business sense to release these before Nintendo's better known titles.

Joystiq asks: should Penny Arcade be in the webcomic poll?

Dec 6th 2006 11:33PM (Joystiq)
I say to keep PA in, because it isn't their fault if some fans don't vote legitimately, while many others do. When I consider Penny Arcade to have had the highest quality comic, then I vote for them, when I don't, I vote otherwise.

Trailer remixers, stop the Mad(World)ness

Dec 6th 2006 2:33PM (Joystiq)
The song eerily syncs with some of what's happening in the Halo 3 trailer, atleast in 00:17 with MC's helmet and "hide my head" and in 00:47 and "when people run in circles".

Viva Pinata takes stab at Genji jokes

Nov 29th 2006 3:00PM (Joystiq)
DAKGOALIE,

Rare is wholly owned by Microsoft, who purchased their stock from the Stamper brothers and Nintendo. Being a first party developer is defined through ownership to a company. For example, while Retro Studios used to be second party, it is now wholly owned by Nintendo and therefore a first party developer, as are HAL Labs and Bungie Studios to Microsoft. Second party development is defined through contractual obligation and partial ownership(like how it used to be with Rare).

Wii ennui from Slate: "Nintendon't" [update 1]

Nov 21st 2006 11:46AM (Joystiq)
"horatio"
"The lightgun was INTUITIVE because you aim at the thing you're shooting at. That's the very definition of "to aim."

Sure.

"The Wii fails at intuitive interface design. In what world is it intuitive to aim AWAY from your target in order to hit a target?"

It's not a matter of aiming away from the target, but that the aiming is done in relation to the sensor bar, which then relays the information about the cursor to the console, which displays it on the screen.

"The Slate article has nailed a fundamental flaw of this console."

This is rather interesting, because in using the sensor bar, the Wii is capable of pointer function on every possibly sized television, as well as allowing for the use of split-screen multiplayer, which works normally, rather than aiming in a half or a quadrant.

This appears to be a case of ignorance on your part, and perhaps the writer of the Slate article.

"Optimus Prime"
"Its not suppose to be a light gun? All the ads show people pointing at the screen with their on screen widgets doing the same (ala RedSteel and Metroid).. what are people suppose to think."

That it allows you to use a moving cursor on the screen, regardless of the mechanisms.

"And, this makes the light gun attachment more interesting; its a light gun, but, not really.. where you aim isnt were the on screen cursor is."

Actually, in my personal experience, I wouldn't be able to perceive(Vladamire Cole used a laser pointer in his post) where the cursor would be anyway, and it works just fine using the sensor bar.


"mietha CAG"
"With Red Steel being the steaming pile of dog poo that it is, any interest I had in the console pretty much went out the window"

By that reasoning we ought not be interested in any video game console ever made, which begs the question as to why you're commenting on a blog named Joystiq.

"I'd be interested in Metal Slug A., but you have to play with the POS Wii-mote, so I'll pass."

Actually, no. Metal Slug Anthology for the Wii has six controller configurations, including the use of just the GameCube controller or just the Nunchuck. See for yourself http://youtube.com/watch?v=vWjpPBxocxg

New Wii owners: your impressions?

Nov 20th 2006 11:46AM (Joystiq)
I'm having a great time with the Wii. I bought the Wii with Zelda, but I haven't gotten to playing that yet, as Wii Sports allows for some nice quick bursts of gameplay if you're short on time.

Suprisingly, when I brought it to my parent's house(my brother practically begged me to), I showed it to my Dad, and he loved it, asking for me to bring it again. Looks like I'll need to get some more controllers.

My only issues with the Wii so far are mostly cosmetic, after lugging it around all day, I noticed some scratches on the unit, but they can only be seen when reflected through light, so it's not a huge deal. Also, as a student, things are getting really messy, as I already had a large wire setup in my somewhat cramped dorm, but even though the controllers are wireless, the wires for the unit are tying things up a bit. Lastly, also, because of the university, I'm having some problems getting online, but I think I know how to deal with it.

Overall, it was definitely worth waiting in for 8 hours for, and I can't wait to get Zelda open, though WiiSports is great too(and deeper than I thought it was).

Many Wii online functions not ready for launch [update 1]

Nov 16th 2006 11:37PM (Joystiq)
"disappointed",

Where did Nintendo say that that the price was going to be $200 if not for retailer concerns? Pretty much every mention about price was that it wouldn't exceed $250, which was the case. Granted, I wished it launched at $200 too, but it's conceivable that the new motion sensing technology and the pack-in of Wii Sports warranted a price raise. Again, I'd really like to know about all these dealings Nintendo had with retailers.

As for the forecast and news channels, I was actually looking forward to them too, as with the lack of online game play, the Wii would have some online functionality outside the store at launch, but nevertheless, if I know Nintendo, it's because they feel that they can improve things, so I'll trust them.

For DVD functionality, they've been relatively inexpensive for years now, so it really seems unnecessary to put one in a console, if it'll add costs. However, they're giving you the option of buying the console with DVD playback, but if you want to buy it, don't.

My main concern, or desire, is that Virtual consoles get online functionality added, like through a firmware update with WiiConnect24. One, it would make up for the lack of online play in original names for the rest of this year, but would also make the somewhat high prices for VC titles a bit more worth it. Plus, Nintendo wouldn't have to host the games on their own servers(with so many multiplayer games it'd be really fragmented), players could host games themselves, whenever they want to play.

False Alarm: GameCube Zelda:TP won't be at retail in US either [update 2]

Oct 20th 2006 1:27AM (Joystiq)
I have to say that I'm honestly dumbfounded by so many of the commenters and disappointed with Joystiq. To the commenters I have in mind, why didn't you bother to take the post with a grain of salt and actually investigate as to whether this was true, rather than slamming Nintendo for something they didn't do at all? Second, why would you want to buy Zelda for the GC, when you could wait as it's been optimized for the Wii, the way that it's now meant to be played? Of course, it was originally designed with the GC in mind, but does that mean that the GC version will offer a better experience? Hardly. Furthermore, to those who originally bought a GC for Zelda, I never really understood the idea of buying a console for a single game, let alone a Nintendo console. I personally purchased a GC years to enjoy the multitude of gems that would be and now have already been released for the system.

To Joystiq(or maybe just Alex), it seems that you've stirred up a lot of trouble with an article that wasn't checked through thoroughly enough. I know that this is a blog, but I think being paid writers entails some responsibility.

School bans tag, other recess games

Oct 18th 2006 3:42PM (Joystiq)
Just like everyone else, I've hurt myself pretty badly during recess, but it was still one of the high points in the elementary school day. No way would I or my parents even think of suing the school for something that was either an accident or my own fault. It seems like having recess supervised(as I imagine it has, atleast in my case), then all should be done. Plus, the schools could have parents sign a waiver before their kids are allowed to have recess, washing their hands of liability, as another commenter said.

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