Pag
Member since: Feb 17th, 2006
Pag's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 16 Comments |
| Engadget | 2 Comments |
| Engadget Mobile | 3 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Microsoft confirms, kills Courier in one fell swoop
Apr 29th 2010 7:45PM (Engadget)When Apple announced the iPad, I was let down. Here's a highly creative company with a tradition of innovation that's releasing a rehash of their previous product: an iPod Touch with a larger screen. I don't feel like the iPad lets me do anything more than any other device, it's just a convenient way to check websites from the couch. Big deal. (If you disagree, tell me: what does the iPad let me do that my iPod Touch doesn't? Is it worth another $500?) I don't want to just consume media, I want to be active, and the iPad isn't made for that.
Microsoft came out with this great concept. The Courrier was an innovative new approach to touch screen interface, one focused on being active and creative. You could take notes, draw, organize your stuff all the while having a second screen for reference material. It wasn't just another way to watch TV on the go. I would've used this on a daily basis.
Yes, it probably would've been more expensive than the iPad. So what? It's not the same market at all -- the iPad is Apple's touchscreen netbook, the Courrier is a new approach to the digital notepad. And I don't see why the device couldn't have been done. There's no technology in there that's not already available. A 1Ghz CPU with 512 MB of RAM would've been enough, and cellphones ship with that these days.
My guess is that Microsoft's bean counters got scared. Creative ideas are riskier, and I bet they think copying Apple is the safe way to go. Of course, they ensure they won't be a leader this way -- you can't be a leader if you just follow.
To finish this (excessively) long comment, I'll just say that I'm let down by Engadget's comments these days. They're just overrun with fanboys. You can't even discuss which products are interesting or not without people jumping to the defense of their favorite company. Yes, you like Apple/HP/Microsoft. We get that. No need to claim that everybody with different needs or preferences is a shill or a hater. (To all those who are open minded and who can appreciate the quality of stuff from other companies and admit flaws in the offerings of their favorite company: good for you)
Keepin' It Real Fake, part CCXIX: Gemsta's Vaino knock-off
Jul 4th 2009 10:58AM (Engadget)Min-E3 takes off, lands in Santa Monica hangar
Oct 13th 2006 6:44PM (Joystiq)Indubitably.
Capcom squashes Clover, lights out for bright studio
Oct 12th 2006 9:57PM (Joystiq)It's like comic books. While the rest of the world has enjoyed comics in a variety of style for a variety of markets (think mangas and European comics), America has entirely focused on franchise super-heroes that sell to male teenagers. Gaming is headed the same way: a few popular franchises all targeted at the same market.
Stylish games like Okami would sell better to adults, but overall the industry isn't even trying to sell to adults (with the exception of casual PC games). Look at movies: teenagers go see, year after year, derivative horror movies because they're young enough for it to seem new. Adults prefer more varied stuff because they've seen the clichés already.
Of course, that's (in part) why so much entertainment is targetted at younger audiences. It's just easier to sell to a less sophisticated market.
$300 for 3,000 XBL gamer points?!
Oct 3rd 2006 6:37PM (Joystiq)By the way, making illogical arguments isn't going to convince many people to switch to your side. Who wants to side with the madman on his soapbox? Of course, that's assuming you're doing this for any reason other than annoying people...
Episodic content: Changing the way video games are made
Oct 2nd 2006 5:40PM (Joystiq)What I'd like to see is something closer to TV: about 1 hour of entertainment released at the same time each week. Like for TV, you'd be anticipating the next episode, wondering what would happen next week. It would work great with games like GTA: the world could stay the same during a whole season (with a new city each season) and you'd get a new mission each week.
Of course, pricing would have to change. Instead of paying per episode, you could buy a subscription. Or, if the game has advertisements it could be free like TV.
Putting a cliff-hanger at the end of an expansion pack isn't anything different from what we've seen in the past. Weekly content, now that's how episodic gaming could rock.
Tokyo Game Show videos aplenty [update 1]
Sep 20th 2006 10:58PM (Joystiq)The Political Game: The blame game
Sep 15th 2006 12:58PM (Joystiq)It makes sense that somebody who has sick dreams of doing a shoot-out in a school would like a game about that subject. It's much more of a stretch to think that he hadn't even considered doing this terrible act before playing the Columbine game and that somehow the game warped his sense of morality.
Hopefully no dumb laws will be created because of this tragedy. More people die each year of lighning strikes than from school shootings. We must not limit our liberties to try to avoid incredibly rare events.
Nintendo releases Wii promo materials, games list [update 2]
Sep 14th 2006 12:53PM (Joystiq)The 'death of childhood'? Blame games, say UK childcare experts
Sep 12th 2006 8:49PM (Joystiq)By that standard, kids never had it better than today. This article is just the same old story about how life was so much better in the past. People tend to wear rose-tinted glasses when looking back at the past.
Things change, entertainment changes. Your kids probably won't play the same things you did when you were a kid -- deal with it.