matt
Member since: Feb 18th, 2006
matt's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| TUAW.com | 1 Comment |
| Engadget | 1 Comment |
| Joystiq Xbox | 1 Comment |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Error: Do not pass GO, do not collect GOW
Nov 8th 2006 3:54PM (Joystiq Xbox)first and last time i preorder a game. also the last time i give E.B. my business after I see that the best buy down the road has 100's of copies which they sell to me with a smile when all I can get at E.B. is a smarmy attitude from clerk and a "better luck next time" voicemail. short the stock.
Apple quietly responds to whining (of MacBook Pros)
Jul 9th 2006 12:35AM (TUAW.com)Maybe yours shipped with the new logic board, but the software wasn't ready for preinstall yet....
If you want to make games, don't do a game-design degree
Feb 23rd 2006 5:10PM (Joystiq)"I am often asked what kind of course a prospective games designer should enrol in. While I have no personal experience of working in the industry or attending one of the courses, I tell people to get a degree in English literature, psychology, world religions, history, creative writing or philosophy."
Uh, so then why is this guy even given a forum to present his half-baked ideas about what drives entertainment technology and games?
His own examples prove him wrong. Katamari is an exercise in rigid body physics. the sims is (go figure) a time and event driven SIMULATION balancing thousands of variables. Both of these concepts fall out of a direct and intimate knowledge of the nature of tools.
By this author's reasoning the best painters should never have to pick up a brush.
The last thing any industry needs are pundits without technical skills who sit around making high brow concepts without any real understanding of what tools and technology can support. Engineers have plenty of forward thinking concepts, but they also understand the limits of technology. That's why they are actually able to produce products rather than sit around and "it'd-be-neat-ta" all day like this guy probably does when he plays games.
If engineers are less capable of imagining potential and being creative, then can someone explain to me why any innovation happens in the first place? Is there a secret corp of poets and art historians who are holed away at Microsoft and IBM that *really* pull the strings on product development? Please. This author is a complete fool.
Apple killing 15-inch G4 PowerBook?
Feb 18th 2006 6:42PM (Engadget)