Icehawk
Member since: Mar 16th, 2007
Icehawk's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq Xbox | 8 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Video: Madden 08 versus Madden 09 visuals
May 24th 2008 11:44AM (Joystiq Xbox)Puzzle Quest set at 1200 MSFT points
Sep 19th 2007 12:14AM (Joystiq Xbox)Stuntman: Ignition demo impressions
Jul 12th 2007 11:30PM (Joystiq Xbox)You probably have a lot of experience so the game was easier for you. I know it took me a while to beat the 2nd and 3rd ones. Not to mention 5 starring.
Bringing it Home Wrap: Stuntman demo and trailers
Jul 12th 2007 11:09AM (Joystiq Xbox)KILLZONE ROCKED E3!!!!!!!!!!!!!!!!!!!!"
Hey guys. Remember when the original Killzone was going to "kill" Halo?
*laughter*
X3F hands-on: Aegis Wing (play it with friends)
May 16th 2007 7:28PM (Joystiq Xbox)X3F hands-on: Eternal Sonata
May 15th 2007 8:06PM (Joystiq Xbox)And as for T Ghost
"Also the fixed camera and lots of invisible walls are unacceptable"
I don't see how. The fixed camera gives it a more cinematic feel, and this is a RPG, you dont really need to adjust the camera much, it's not an action game. And I'm fine with having to stick with the paths, being able to explore wherever gets a bit frustrating as it becomes tougher to find hidden items. Now it's less of a hassle, and there's still plenty of branching pathways at least.
"The gamepaly is pretty repetive: Walk arround, talk to the (very few) people arround that most of the time talks nonsense or gives humongous text tutorials about the battle system, get into battle, rinse and repeat over and over and over..."
I hate to break this to you, but you can say that about ANY game. oh man Halo is just shoot, reload, shoot reload. There's a lot more depth there than that. And the tutorials were pretty short, especially by RPG standards.
X3F hands-on: Eternal Sonata
May 15th 2007 6:18PM (Joystiq Xbox)And yeah, I'd say the demo was amazing, and I'm looking forward to it more than Blue Dragon now. My only problem was that when I was in the town the game kept kind of pausing for a brief second, but I'm sure that'll be patched up before the real release.
No custom game types in Shadowrun
Mar 16th 2007 9:58PM (Joystiq Xbox)