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fischju

Member since: Feb 20th, 2006

fischju's Latest Comments

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Engadget8 Comments
Joystiq Nintendo11 Comments

Somewhat more Sedate Truck found at Gamestop

May 3rd 2007 2:47AM (Joystiq Nintendo)
You can download high quality scans of wii game covers....

Japanese hardware sales, Apr. 16 - Apr. 22: Civil War edition

Apr 28th 2007 9:03PM (Joystiq Nintendo)
About 13% of the population of Japan has a ds (statistically)

Cool homebrew app lets you read comics

Oct 9th 2006 4:45PM (Joystiq Nintendo)
its great, i use it for doujins (the 18+ variety) its awesome

Nintendo MP3 player for DS coming this fall?

Sep 4th 2006 12:26PM (Engadget)
please dont buy this. get a supercard $40, gbamp $20, or M3 $70.

Even more Red Steel info unsheathed

Apr 10th 2006 4:25PM (Joystiq Nintendo)
Ubisoft Addresses Screenshot Controversy
By Justin S. | Posted on Apr 9, 2006


Within minutes of the unveiling of the first screenshots for Nintendo's upcoming console, the Revolution, with Ubisoft's Red Steel, a first-person shooter, people already had reservations in regards to how real they actually were. Some claimed the shots are fake, others claimed them to be concept art, and some even went as far as to assume that the game is played on rails, similar to light gun games like Time Crisis.

All of these issues were quickly addressed, confirming that they are, in fact, real. On top of that, they are not pieces of concept art and the game could be fully explored in 3D, or in other words, Red Steel is not stuck on rails.

It wouldn't be long before more controversy arose, however. Former EGM/1Up.com employee Che Chou posted a comment at the Gaming-Age Forums claiming the shots to be touched up and that the actual game looks "less good."

Random Nintendo contacted a confirmed Ubisoft employee who frequently posts on the IGN Boards under the username Prince_NineOne1. According to Prince, only one magazine, Game Informer, has seen the game in action. This means that any inside information Chou has received would have to be from Game Informer, who published the screenshots and confirmed them to be real.

If Chou's words were true, that would make Game Informer guilty of playing off tampered screenshots as an accurate representation of the game's graphical quality.

"So in essence," Prince_NineOne1 said, "Che is saying that his sources are from Game Informer and that they purposely lie in their magazine."

Simply put, don't put too much stock into Chou's comment just yet. Stick with Random Nintendo for any updates on Red Steel.

Red Steel revealed: First Revolution screenshots [Update 1]

Apr 9th 2006 3:49PM (Joystiq Nintendo)
New details on Red Steel from Nintendonow:

Taken from Moz La Punk:

Quote:
As you can read in this news article, the new Game Informer reached shops today and it had an exclusive: the first ever playtest plus realtime screenshots of a game that will be exclusive to Nintendo's next generation system called Revolution.

Since the release of the first (and still only) scans of Ubisoft's Red Steel, gaming communities have exploded with topics. Not only because the special Revolution controller, shaped like a remote and able to tell in which way you are moving it, will give a shooter experience like never before, but also because the screenshots suggest that the Revolution might be able to show some impressive graphics after all.

New details about the game have emerged. While we don't know where he got this Game Informer information, we thank MLP forum member Alvin Flummux for providing the details below.

Development:
- Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
- Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title.
- Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller. (people will notice in the scans that the Revolution controller has a round laser point at the top now instead of the previous shape)

Respect:
- During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza."
- The first third of the game will be all about being "brutal by necessity".
- You will be less precise and favor more devastating weapons (machine guns).
- As you progress and become more precise, smaller guns will be used.
- "The goal...is to use five bullets to kill five enemies".
- "When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful".
- "When you fight brutally, the sounds around you grow increasingly more intense".

Stop time:
- Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes decreases.
- When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies.
- Headshots thus are tempting, but non lethal shots, such as shooting guns out of an enemy hand, can be more beneficial.
- By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc).
- Respect plays a MAJOR part in the game.

Gunplay:
- Flailing your sword isn't a smart idea.
- Specific motions with the controller will trigger combos (in the final game).
- Tracing an X in the air, for instance, will unleash a devastating attack.
- You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed.
- New moves will be taught to you by two mentors in the game.
- One will teach you gun tactics, and another will teach sword tactics.
- If you don't show the proper respect to them, they won't help you.
- Friendly/respectful interaction is tied to the controller.
- You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side.
- You show extra respect by bowing to the masters.
- Ubisoft is still coming up with other interactions.
- "You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior."
- Staying in the master's good graces is key: they give you missions that can be tackled in any order.
- You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang.
- You have to prove you are worthy to them by battling them and sparing their lives.
- You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him.
- You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes.
- Training sessions are offered by the two masters so you can hone your skills.

Multiplayer:
- Split screen multiplayer with traditional deathmatches.
- Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3.
- They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet.
- Revolution works by placing a small sensor bar either above or below any TV.
- You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller.
- "Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants."

Game Informer's hands on:
- The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. This is not an on-rails shooter.
- The level consisted of shooting ranges that popped out from behind cover.
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
- "Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily difficult with a standard controller."
- Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller.
- You can aim at a target as quickly as you can move your hand.
- In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit.
- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.

- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.

- AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management.
- "They won't walk around a table to get to you. They will simply jump over the table."
- "The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI."

- Destructable environments. There is a picture of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good.
- Game Informer: "We found Red Steel most enjoyable to play while standing up".
- Strafing is extremely easy and effortless.
- "Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures."
- "In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls."
- Lob grenades with the controller, or roll them on the ground like a bowling ball.
- "Gangsta style" shooting is cool.
-Total immersion. Feels like you are living the game.

- GI: "The Revolution is real. It could change the very way all gamers are played now and forever."

Revolution to launch with 20 titles?

Apr 8th 2006 8:32PM (Joystiq Nintendo)
7 first party nintendo games? wow............uh....thats alot and nintendo doesnt have that many franchises to throw that many out at launch, maybe mario paint and a mario tennis and a cooking sim and they might count LoZ:TP...idk

Red Steel revealed: First Revolution screenshots [Update 1]

Apr 8th 2006 11:46AM (Joystiq Nintendo)
confirmed those are actual shots not renders or concepts http://gonintendo.com/?p=1920

UPDATE #2 - Prince NineOne1 is a team member of Ubisoft that has been known to post on IGN’s forums. His job status has been 100% confirmed by IGN. Having said that, Prince NineOne1 has commented on the screeshots of Red Steel, trying to squash rumors that these are artwork, or renders. Click the link below to check it out
http://gonintendo.com/wp-content/photos/OMFG.jpg

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