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old guy

Member since: Apr 2nd, 2007

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Joystiq3 Comments

Joystiq remembers the Sega Genesis

Aug 14th 2009 1:21PM (Joystiq)
Yep, that's it in a nutshell. Adam Oates scoring off the faceoff using "the move". Ray Bourque scoring on a slapshot from the point 1 out of 10 times. I freaking loved that game. And I'm not even a Bruins fan.

WRUP: The Crackdown on inFamous Prototypes edition

Jun 12th 2009 10:57PM (Joystiq)
"It all went to shit...."

Best intro to a game ever.

PS3 boomerang prototype defended

Apr 2nd 2007 3:29PM (Joystiq)
People seem to love the dual shock design but they forget that it's an after-the-thought design. They added the analog sticks wherever they would fit to the old PS1 controller and have kept it the same ever since.

Despite how people feel about this controller, though, it is objectively a poor ergonomic design for games that primarily use the analog sticks. This isn't opinion, it's fact. The reason is that good ergonomic design revolves around reducing strain, especially in "at rest" states. Look at any of the ergonomic tips given when you buy a mouse or keyboard or office chair these days. If a muscle is strained unnecessarily, it will eventually fatigue. That's why they say keep your forearms at the same level as your keyboard, for example. And that's why the dualshock is a bad design. If you are holding the controller and resting your thumbs on top of the analog sticks, your muscles are already being used just to keep your thumbs in the zero position, without even moving the sticks. Compare this to the 360 or gamecube controllers, where your thumbs aren't strained until they actually move the sticks. I'm not talking heavy duty strain here, but if there's any muscular exertion necessary to keep the thumbs in the zero state, eventually you'll have unnecessary fatigue, and that's bad design.

Now people's mileage may vary with this. Some people are used to it more than others and my not experience fatigue. But that's a subjective response to an objectively bad ergonomic design.

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