old guy
Member since: Apr 2nd, 2007
old guy's Latest Comments
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| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
Featured Stories
Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond
Posted on May 24th 2013 1:15PM

Joystiq remembers the Sega Genesis
Aug 14th 2009 1:21PM (Joystiq)WRUP: The Crackdown on inFamous Prototypes edition
Jun 12th 2009 10:57PM (Joystiq)Best intro to a game ever.
PS3 boomerang prototype defended
Apr 2nd 2007 3:29PM (Joystiq)Despite how people feel about this controller, though, it is objectively a poor ergonomic design for games that primarily use the analog sticks. This isn't opinion, it's fact. The reason is that good ergonomic design revolves around reducing strain, especially in "at rest" states. Look at any of the ergonomic tips given when you buy a mouse or keyboard or office chair these days. If a muscle is strained unnecessarily, it will eventually fatigue. That's why they say keep your forearms at the same level as your keyboard, for example. And that's why the dualshock is a bad design. If you are holding the controller and resting your thumbs on top of the analog sticks, your muscles are already being used just to keep your thumbs in the zero position, without even moving the sticks. Compare this to the 360 or gamecube controllers, where your thumbs aren't strained until they actually move the sticks. I'm not talking heavy duty strain here, but if there's any muscular exertion necessary to keep the thumbs in the zero state, eventually you'll have unnecessary fatigue, and that's bad design.
Now people's mileage may vary with this. Some people are used to it more than others and my not experience fatigue. But that's a subjective response to an objectively bad ergonomic design.