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DaiMac79

Member since: Apr 12th, 2007

DaiMac79's Latest Comments

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Insanely Twisted Shadow Planet review: Black Hole Sun

Aug 1st 2011 3:43PM (Joystiq)
Not to be a hater (I have all 3 consoles), but I doubt this is ever coming to PSN, since the game is published by MS Game Studios.

Just an FYI to the people who might have missed this fact and were hoping otherwise.

Burnout Crash! spins series off to XBLA, PSN, and into traffic this fall

Jul 8th 2011 3:41PM (Joystiq)
@eat it

http://www.gamasutra.com/view/feature/3882/npd_behind_the_numbers_november_.php?page=6

http://www.gamasutra.com/view/news/31974/New_Need_For_Speed_Sells_417K_At_US_Retail_In_November.php

So, it took Burnout Paradise from January to November of its debut year to sell 600k copies, NFS:HP sold 417k in its first month, is supposedly over 5 million copies lifetime.

This is why I actually said at the end of my commen its not entirely EA's fault, they are simply responding to the market's assessment of the game. I think that assessment is incredibly unfair, but EA appears unwilling to take the steps necessary to correct that, and its hard to really blame them.

Burnout Crash! spins series off to XBLA, PSN, and into traffic this fall

Jul 8th 2011 9:48AM (Joystiq)
Burnout is dead. This ghastly mutant corpse EA has decided to parade before us only underlines that fact.

This despite the fact that Paradise was an EVOLUTIONARY step forward in the series. The people detracting from it for not being yet another rehash of the the formulae in Burnout 3 missed the point so badly it only leaves me with pity for them.

It was not a perfect game, had some AI issues and some limitations. It was an open world with no people, a justifiable ESRB-driven choice that sometimes made Paradise City seem a bit sterile, sadly. Given that, again, it was an open world, the fact that anytime your car went the least bit off course onto a bit of grass you would wreck was also unfortunate. The lack of a real crash mode was a bit sad, but in my opinion an acceptable omission provided that it likely would have returned in the (seemingly unlikely now) next iteration of the series, which I had HOPED would be Paradise 2.

The difference between Paradise and older Burnouts is the FREEDOM it had, from any kind of set level structure or race style. That combined with the excellent multiplayer made it a blast to just tool around the city, memorizing it the way one would and does a real city. The complaint that you couldn't initially slavishly reset a race at the first sign you were going to lose it is emblematic of missing the point of the game's open nature; with the exception of the burning routes and the last handful of challenges at the end of the last license, there are ALWAYS more events to participate in, no matter where you managed to wipe out and get turned around at the end of the last race.

I want to simply rage on EA, but in the end I think it was sales that did in Burnout; Need For Speed games simply sell more copies, and thats all that really matters to EA. This game allows them to put something out that ostensibly provides what the loudest Paradise complainers couldn't ever seem to let go-a full featured crash mode. But making it a top down game, not even leveraging the NFS or Paradise tech to make it, pretty much dooms its sales to mediocrity. This will allow EA to let the series die without any complaints from shareholders; lord knows they don't give a damn what anyone raging about this on blog posts and forums think.

Assassin's Creed: Brotherhood getting 'The Da Vinci Disappearance' DLC next month

Feb 17th 2011 1:44PM (Joystiq)
I'm so glad they're finally bringing out straight DM. I hate the regular AC:Bro online system where the person chasing me can stab me, but is magically immune to my own blade, even when I identify him prior to his attack. Deathmatch will probably be really messed up, laggy, etc, but at least IN THEORY I can stab anyone I want to if they are in range.

All that said, the Single Player portion of the game is amazing, so I would buy this DLC just for more of that regardless of what they added to multi.

PCMag offers "best" alternatives to Apple products, redefines "best" in process

Mar 19th 2010 1:34PM (TUAW.com)
As someone who used to work at a retail outlet that sold FINE products from Coby, I think 3/5 might be pretty generous, of everything we sold it got the most complaints and returns for everything from portable CD players and DVD players to simple 5 dollar AM/FM radios.

This article is hiliarious though, is this for the April issue of PC Mag? :P

Wii Fanboy Review: Nyko Perfect Shot

Mar 14th 2008 1:41AM (Joystiq Nintendo)
Yeah, I thought Ghost Squad's calibration was better than Zelda's, haven't tried RE yet, so it doesn't surprise me Sega's newest "light gun" Wii title has similarly good options. Sega has been doing these Rail Shooter games for a few years now, after all ;)

*Signals Sega to Open the Floodgates*

Wii Fanboy Review: Super Smash Bros. Brawl

Mar 14th 2008 12:31AM (Joystiq Nintendo)
You want to a fix for the Lag? Assign your Wii a STATIC IP manually, then make that IP the DMZ/default host on your router. Went from not being able to get online to being able to play 20+ matches in a row with very little lag in random matching.

Return to Dark Castle demo returns

Mar 2nd 2008 9:03PM (Joystiq)
Awesome.

Thats all I have to say.

What would Super Mario Bros. look like on the Sega Genesis?

Feb 28th 2008 1:04PM (Joystiq Nintendo)
I actually have a pirated Chinese cart of this game..trust me it sucks. One thing, there is far more extensive use of Kuribo's Shoe or whatever in this than there was in SMB3 ;)

Namco Bandai blames Wii for arcade closures

Feb 8th 2008 12:07AM (Joystiq)
Somebody needs to do a "mobile" arcade using a massive RV, super-thin HDTVs and a mix of arcade and console hardware, that would be nice. Make the money off of concessions, rent it out for parties, move around seasonally...

Damn Somebody loan me some money! ;)

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