DaiMac79
Member since: Apr 12th, 2007
DaiMac79's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 87 Comments |
| TUAW.com | 23 Comments |
| Engadget | 8 Comments |
| AOL TV | 3 Comments |
| Cinematical | 1 Comment |
| Download Squad | 2 Comments |
| Engadget HD | 6 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 45 Comments |
| Joystiq Xbox | 11 Comments |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Insanely Twisted Shadow Planet review: Black Hole Sun
Aug 1st 2011 3:43PM (Joystiq)Just an FYI to the people who might have missed this fact and were hoping otherwise.
Burnout Crash! spins series off to XBLA, PSN, and into traffic this fall
Jul 8th 2011 3:41PM (Joystiq)http://www.gamasutra.com/view/feature/3882/npd_behind_the_numbers_november_.php?page=6
http://www.gamasutra.com/view/news/31974/New_Need_For_Speed_Sells_417K_At_US_Retail_In_November.php
So, it took Burnout Paradise from January to November of its debut year to sell 600k copies, NFS:HP sold 417k in its first month, is supposedly over 5 million copies lifetime.
This is why I actually said at the end of my commen its not entirely EA's fault, they are simply responding to the market's assessment of the game. I think that assessment is incredibly unfair, but EA appears unwilling to take the steps necessary to correct that, and its hard to really blame them.
Burnout Crash! spins series off to XBLA, PSN, and into traffic this fall
Jul 8th 2011 9:48AM (Joystiq)This despite the fact that Paradise was an EVOLUTIONARY step forward in the series. The people detracting from it for not being yet another rehash of the the formulae in Burnout 3 missed the point so badly it only leaves me with pity for them.
It was not a perfect game, had some AI issues and some limitations. It was an open world with no people, a justifiable ESRB-driven choice that sometimes made Paradise City seem a bit sterile, sadly. Given that, again, it was an open world, the fact that anytime your car went the least bit off course onto a bit of grass you would wreck was also unfortunate. The lack of a real crash mode was a bit sad, but in my opinion an acceptable omission provided that it likely would have returned in the (seemingly unlikely now) next iteration of the series, which I had HOPED would be Paradise 2.
The difference between Paradise and older Burnouts is the FREEDOM it had, from any kind of set level structure or race style. That combined with the excellent multiplayer made it a blast to just tool around the city, memorizing it the way one would and does a real city. The complaint that you couldn't initially slavishly reset a race at the first sign you were going to lose it is emblematic of missing the point of the game's open nature; with the exception of the burning routes and the last handful of challenges at the end of the last license, there are ALWAYS more events to participate in, no matter where you managed to wipe out and get turned around at the end of the last race.
I want to simply rage on EA, but in the end I think it was sales that did in Burnout; Need For Speed games simply sell more copies, and thats all that really matters to EA. This game allows them to put something out that ostensibly provides what the loudest Paradise complainers couldn't ever seem to let go-a full featured crash mode. But making it a top down game, not even leveraging the NFS or Paradise tech to make it, pretty much dooms its sales to mediocrity. This will allow EA to let the series die without any complaints from shareholders; lord knows they don't give a damn what anyone raging about this on blog posts and forums think.
Assassin's Creed: Brotherhood getting 'The Da Vinci Disappearance' DLC next month
Feb 17th 2011 1:44PM (Joystiq)All that said, the Single Player portion of the game is amazing, so I would buy this DLC just for more of that regardless of what they added to multi.
PCMag offers "best" alternatives to Apple products, redefines "best" in process
Mar 19th 2010 1:34PM (TUAW.com)This article is hiliarious though, is this for the April issue of PC Mag? :P
Wii Fanboy Review: Nyko Perfect Shot
Mar 14th 2008 1:41AM (Joystiq Nintendo)*Signals Sega to Open the Floodgates*
Wii Fanboy Review: Super Smash Bros. Brawl
Mar 14th 2008 12:31AM (Joystiq Nintendo)Return to Dark Castle demo returns
Mar 2nd 2008 9:03PM (Joystiq)Thats all I have to say.
What would Super Mario Bros. look like on the Sega Genesis?
Feb 28th 2008 1:04PM (Joystiq Nintendo)Namco Bandai blames Wii for arcade closures
Feb 8th 2008 12:07AM (Joystiq)Damn Somebody loan me some money! ;)