dan
Member since: Apr 21st, 2007
dan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 8 Comments |
| Joystiq Nintendo | 181 Comments |
Featured Stories
More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist
Posted on May 20th 2013 11:30AM

Finally, WiiWare gets a Descent game
Apr 15th 2010 8:40PM (Joystiq)The Conduit 2 coming to Wii
Mar 30th 2010 7:31PM (Joystiq)the first game had solid gameplay, but things got wayyyy repetitive. a game like halflife or halo used FPS gameplay from 1994, but they made things special by putting one unique experience in every section of every level.
Internet heroes help blind gamer beat Zelda: Ocarina of Time
Mar 4th 2010 12:31PM (Joystiq)Either way, I'm really impressed.
Conservatives hoping to attract younger supporters with video games
Feb 19th 2010 10:23AM (Joystiq)maybe they could broaden their appeal from old, white, rich, (publicly) heterosexual guys by not attacking everyone else? might be more effective than "hey guys let's make a rap about it!"
Analyst: Time for another Wii price drop
Feb 16th 2010 8:22PM (Joystiq)The Conduit on sale for $12 at NewEgg
Dec 8th 2009 7:05PM (Joystiq Nintendo)They just didn't have it.
Miyamoto a 'big fan' of Star Fox, says series popularity on the decline
Oct 28th 2009 8:06PM (Joystiq)Why not give us some more free flight? Learn from some classic flight-combat games, like Tie Fighter, and Descent. You have a 3D engine. Use it.
Miyamoto: Next Legend of Zelda won't be 'radically different'
Jul 2nd 2009 4:35PM (Joystiq)Miyamoto: Next Legend of Zelda won't be 'radically different'
Jul 2nd 2009 2:33PM (Joystiq)That's a lot of innovation. Then things slowed.
Majora's Mask gets a pass: it was released on the same system as OOT. When you consider that, the time-loop and transformations were pretty fresh gameplay.
Wind Waker felt like OOT with new graphics. Same thing with Twilight Princess.
Anyone who says Zelda wasn't an innovative series hasn't been playing it long enough. There's a ton of directions they could take. RPG elements in 3D, like Zelda II meets Oblivion? A robust social world, like Zelda meets GTA? Dynamically generated dungeons like Zelda meets Diablo? A shift towards action through Wii-MotionPlus battles -- with swords, axes, whips, and daggers?
But if they're just going to do Twilight Princess with slightly better graphics and a few more waggles, they'll have missed a big opportunity.
Why High Voltage dropped MotionPlus from The Conduit
Mar 10th 2009 2:55PM (Joystiq Nintendo)But if they should ever make a first-person swordplay game, you'll be damn right that they need it.