dan
Member since: Apr 21st, 2007
dan's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 8 Comments |
| Joystiq Nintendo | 181 Comments |
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Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow
Posted on May 30th 2012 10:35AM

2K exec criticizes casual titles on Wii
Jan 14th 2009 3:35PM (Joystiq Nintendo)I expect one more year of crap. You're going to see a lot of casual titles failing, and people refining what a *good* casual game is. This is also going to be the year that the pendulum begins swinging back to the middle, towards a balance between casual games and hardcore games.
Virtually Overlooked: Strider
Dec 11th 2008 10:46PM (Joystiq Nintendo)Wii Warm Up: Butt title for 2009
Nov 30th 2008 12:49PM (Joystiq Nintendo)Which is too bad. Because I do believe that mature games can be a real art. And the number of hardcore action games has been pretty limited on the Wii. But this looks like a really repetitive and dull game, when you get down to the gameplay.
But I really really really want them to prove me wrong.
Nintendo loses a little color
Nov 26th 2008 4:49PM (Joystiq Nintendo)but the red will be back one day. I'm optimistic.
More Moore on EA Sports
Nov 24th 2008 8:16PM (Joystiq Nintendo)But if the alternative is that nobody so much as tries to make a huge, fun sports game on the Wii... then yeah, it's really important that EA keep pushing.
Competition is good for the system. I don't feel like third-parties have fully "gotten" the Wii yet.
Opinion: What Wii has done wrong
Nov 7th 2008 6:24PM (Joystiq Nintendo)I think that's gonna be the only way they please us, and still expand the blue ocean. The basic game, you'll never die if you're basically competent. But if you chase all the secrets, expect a challenge. Final Fantasy does a good job of this, with fighting Bahamut and so on.
Opinion: What Wii has done wrong
Nov 7th 2008 6:23PM (Joystiq Nintendo)So far, I've seen some of that potential. I'm impressed and happy. Me and my girl had a LOT of fun playing Mario Kart together. Mario Galaxy was great, and it was stuff like blowing bubbles and rolling on a ball that made the game awesome -- more than waggling through a star. Metroid had a lot of great moments, and shooters make a lot of sense.
But the console has to hit its potential before they announce a new one. Or else there will be a lot of bitter people, reluctant to buy the next system that promises to do what this system should have been doing all along.
EPA wants greener consoles starting in 2010
Oct 17th 2008 8:24PM (Joystiq Nintendo)let's give Nintendo a huge pat on the back for getting ahead of the curve on this. a lot of companies in Silicon Valley and Japan are pretty progressive.
Miyamoto wants 'big, new ideas' in next Zelda
Oct 9th 2008 7:01PM (Joystiq Nintendo)Miyamoto wants 'big, new ideas' in next Zelda
Oct 9th 2008 6:58PM (Joystiq Nintendo)I would gladly accept a game with half as many items if they made the actual use of those items more interesting: using your sword to spin and float like a whirlwind, smashing the ground to create an earthquake, bouncing bombs off of walls, using the hookshot to swing back and forth, using the hookshot to drag and whip items around, throwing items at different distances. Using a sword, a wand, an axe, a spear with different motions to achieve different combat results. Rather than unlocking 40 items, you'd unlock Less about cluttering up your inventory, and more about unlocking new ways to use your inventory.
I'd also accept a game with half as many items if the world itself were more intricate. Not just voice acting and an epic story. But sequences where you're leading a BraveHeart-like charge against Ganon's army. Sequences where you're trying to sneak through a castle without detection. Sequences where you cut a rope bridge to stop the enemy, or flip over a table to duck behind it. And not just once or twice, but peppered throughout the game.
I think there's a way to make the gameplay more intuitive, and yet still make the world more fun and interesting to interact with. It comes from more creative level-design and Wii-mote controls, and taking some complexity out of your inventory management.