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Bladestar

Member since: Feb 23rd, 2006

Bladestar's Latest Comments

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Joystiq126 Comments
Engadget2 Comments
Joystiq Playstation1 Comment
Joystiq Xbox2 Comments

An apology, and a note on hype

Sep 8th 2006 3:03PM (Joystiq)
how much money did you make in advertising yesterday? I'm just curious... do you get pay Per page views or pay-per-click?

The 10 stupidest gaming peripherals

Aug 14th 2006 5:22PM (Joystiq)
wow! the wiimote concept it's almost as cool as the Sega Activator. The way the guys look playing/using the Sega Activator seems like so much fun.

CliffyB: Gears of War could hit stores before Nov 12

Aug 8th 2006 4:30PM (Joystiq)
@Dizzy the Egg,
The other day I asked this girl at gamestop about the wii and she said, "Excuse me?" I said Nintendo revolution and she said; they have no date. You have to understand that some people working at these stores are new or don't know anything about video games.

Japan: Why all the big headed baseball games?

Jul 21st 2006 6:54PM (Joystiq)
@Joystiq, what can I tell you, she was Japanese; and they can get scare, considering their also small component (I don't blame her); so for her own safety she decided to play safe. You should know don't you.

Japan: Why all the big headed baseball games?

Jul 21st 2006 5:06PM (Joystiq)
Not need to ask them, I will give you a scientific explanation.
This is simply to compensate. Two words, "small Penis".
It is common practice among humans to try to emphasize certain body parts or use tools in order to remove the attention front others. i.e female use high heels shoes to look taller, wear makeup to hide their ugliness or emphasize their face so people do not look at their unavailable ass. Base on scientific studies Japanese developers have small penis and microscopic balls; which explains why they are not making RPG games for the 360; instead the resort to emphasize the “big head” in their work/games as a form of therapy to restrain their depression and frustration over their physiological limitations.

SOE cops Unreal Engine 3 license

Jul 21st 2006 1:50PM (Joystiq)
And engine is an engine. Get your facts straight!
All these engines are designed to work for most of the consoles if the hardware supports it. If you know any programming you would know that these are just libraries that you can add to your project and use a will. They allow projects/games to be developed faster and easier since they encapsulate Modularity, Rendering, animation (facial expressions), physics, and audio (lip-sync) into easy to use objects and functions.
Can you make a game for the Xbox 360 or the PS3 without? Yes, they both come with a 1st party libraries and game engine(s); it will take a lot more work/time. Another benefit for using these 3rd engines is that they work like wrappers around the console specific libraries and functions so porting games to other consoles that support the same engine take a lot less effort.

So, nothing stops your from using multiple game engines (i.e. Source & UE3) in the same game (though licensing two engines may not be cost effective or worth doing).

Source supports both 32-bit and 64-bit environments and the Microsoft Windows, Xbox, Xbox 360 and Playstation 3 platforms. The same cannot be said about Nintendo’s platform at least for now due to hardware constrains.

When is an engine better than another? When it supports more features.
Also the Unreal Engine might be more apealing to developers making exclusive games for the 360 than the Source Engine. Why?
Fanboysm aside there are some features and technology supported by UE3 that are non-existant on the PS3; for instance the Unreal Engine 3 incorporates support for Direct3D 9 and next generation APIs including XNA, Direct3D 10 and same level of OpenGL 2.x.

So, “I can imagine that the Source engine with HDR would be able to make a REAL Halo killer for the PS3” is bull. Why? 1) Engines are just tools to speed the development process. 2) Halo (Xbox) developers have access to “Source” and “UE3” plus a lot more Apis than PS3 developers. So, I’m sorry to be the one telling you this but; it takes a lot more than a game engine to make a good game. And if the Halo Killer comes to the PS3 it will not be because of a game engine. Most 3rd party engines are multi-platform.

Video: Nintendo vs Sony vs Microsoft console war

Jul 19th 2006 9:42PM (Joystiq)
Oops sorry. not green tights. instead white tights and a green Miniskirt.
Here is a picture you can use. Try to look as much as you can to this guy.

http://www.hyrulekingdom.net/Zelda_Link2.jpg

Video: Nintendo vs Sony vs Microsoft console war

Jul 19th 2006 9:34PM (Joystiq)
"You realize links universe is thousands of years old right?" ok, fine! Go buy some green tights and call Nintendo; they will be happy to know that an actual male (close) is willing to pose as link for E3 in 2007. Just pretend you live in the past and Robin Hood is your best friend.

Video: Nintendo vs Sony vs Microsoft console war

Jul 19th 2006 9:16PM (Joystiq)
"Why the heck is Link always portrayed as female?? " why do you think?
Simply because link is too transvestite, female looking and no real man would dress like that even if they get pay for it. Would you dress like that in front of thousands of people? (Don’t answer if you are a Nintendo’s fan) I know all Nintendo’s fan would love to dress like Link, Mario or the princess and most of you do; but I am talking about normal people.

Video: Nintendo vs Sony vs Microsoft console war

Jul 19th 2006 9:09PM (Joystiq)
It would have being better if the video wouldn't be in favor of the wii. "It is just me..." right.. XBox guy could have call the Gear of War Team and all the aliens or maybe the guy from too human, characters from obvillion, Crackdown, Lost Planet, how about all the gangsters from Saints Row. Any of these characters would make Mario and link run like bitches.

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