david c
Member since: Feb 25th, 2006
david c's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 17 Comments |
| Engadget | 10 Comments |
| Engadget HD | 2 Comments |
| Scifi Squad | 1 Comment |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Swag Sunday: 32GB iPod Touch [update]
May 2nd 2010 6:23PM (Joystiq)Swag Saturday: Serious Sam HD: The Second Encounter [update]
Apr 24th 2010 4:23PM (Joystiq)Crytek boss: free game demos 'prohibitively expensive'
Apr 17th 2010 9:22PM (Joystiq)Just sent this to them...
Dear Crytek, I've recently read Cevet Yerli's comments stating that demos are a luxury, prohibitively expensive, and in the future may cease to exist or cost money for the consumer. I think this is ridiculous, I consider demos marketing, and while entertaining, not entertainment. By playing a demo, I have decided to inspect a small portion of your game and decide if it fits my tastes, needs and expectations. In my eyes releasing a demo shows faith in the product, yes it may be costly, and yes not everyone who plays it will buy the final product, but by releasing a demo you are saying "Here is our latest project, we're very proud of it, and we are confident that if you take a few moments out of your day to download it and give it a try, you will buy the finished product". See consumers already pay for demos, with their time. Just as I don't watch every movie trailer that is released, I don't play every demo, but when I do, the developer should be thankful that I'm giving their product a trial run. By deciding to make games professionally, that is to say, for our money, you have adopted the risk that you will not make any money. Yes from your perspective it is beneficial to reduce or eliminate risks. But there will always be risks, if you choose not to except that, don't make games. I loved Crysis, I purchased it shortly after it was released. But before I purchased it, after reports that although an excellent game, it was system intensive , I downloaded the demo to make sure it would run on my system. I'm very excited for Crysis 2, but before I spend a large part of my entertainment budget, I would like to try a demo of it. Without a free demo you run the risk of myself and the community either 1) Pirating your game, or what I believe is worse 2) Never playing(read: buying) it. You run a business, and are constantly competing for both my time and money. My dollar is not your right, never forget that. Thank you for your time and I look forward to your response.- David
No more Batman: Arkham Asylum videos (promise)
Aug 24th 2009 5:20PM (Joystiq)The Beatles: Rock Band album DLC priced, dated, detailed
Aug 19th 2009 9:15PM (Joystiq)The Beatles: Rock Band album DLC priced, dated, detailed
Aug 19th 2009 6:26PM (Joystiq)I'm gonna die gonna die one day
Cause I'm going and going and going this way
Not like a roach or a piece of toast
I'm going out first class aint going out coach
Rock my Adidas never rock Fila
I do not sniff the coke, I only smoke the sinsemilla.
No joking about this Serious Sam HD footage
Aug 15th 2009 12:02PM (Joystiq)AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *boom*
Job listing claims Next Mortal Kombat will 'revolutionize online play'
Aug 10th 2009 9:37PM (Joystiq)Left 4 Dead 'Crash Course' campaign DLC free on PC, $7 on 360 - this September
Aug 4th 2009 3:05PM (Joystiq)I trust that valve is not lying they're pretty straight forward and transparent with most of their operations. TF2 has brought back the standard that updates and dlc should be free and when people think of the game that's usually one of the flags that gets waved. I can see how microsoft would want them to charge, can't have all the casual online gamers yelling "..But TF2 get's free dlc why not us?". It allows them to keep up the industry wide bullshit of saying how much work went into this new content and we need your moneys for it ect ect.
Burnout on the other hand, some of their content WAS payed dlc correct?
Deering: Blockbuster games need to cost £70 to support industry
Jul 30th 2009 11:34PM (Joystiq)Honestly the whole 60$ standard is a bit dumb, I'm not arguing they should go much higher but price should be based on quality and longevity not some make believe standard that all games cost 60$ once you factor in development costs. It's called risk, If a company makes too many bad games maybe they should go under, we shouldn't give them money in good faith that they'll try better next time.